Fix breakage of the old Lua API due to recent changes

Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758),
as well as the additional argument to Paradrop::SetLZ (#5695).
This commit is contained in:
Oliver Brakmann
2014-07-06 01:21:22 +02:00
parent b9d84cb422
commit 3a67b3dec3
9 changed files with 26 additions and 16 deletions

View File

@@ -11,7 +11,7 @@ end
AttackPlayer = function()
if not Actor.IsDead(NodBarracks) then
Production.BuildWithPerFactoryQueue(NodBarracks, "e1", 5)
attackSquad = Team.New(Map.FindUnitsInCircle(enemy, NodBarracks.location, 3))
attackSquad = Team.New(Map.FindUnitsInCircle(enemy, NodBarracks, 3))
Team.Do(attackSquad, function(unit)
Actor.AttackMove(unit, waypoint9.location)
Actor.Hunt(unit)
@@ -38,4 +38,4 @@ Tick = function()
if Mission.RequiredUnitsAreDestroyed(enemy) then
MissionAccomplished()
end
end
end

View File

@@ -22,7 +22,7 @@ HeliAction = function(heliActor, team)
Actor.AfterMove(heliActor)
Actor.UnloadCargo(heliActor, true)
Actor.Wait(heliActor, Utils.Seconds(2))
Actor.ScriptedMove(heliActor, NodHeliEntry)
Actor.ScriptedMove(heliActor, NodHeliEntry.Location)
Actor.RemoveSelf(heliActor)
Team.Do(team, function(actor)

View File

@@ -18,7 +18,7 @@ HeliAction = function(heliActor, team)
Actor.AfterMove(heliActor)
Actor.UnloadCargo(heliActor, true)
Actor.Wait(heliActor, Utils.Seconds(2))
Actor.ScriptedMove(heliActor, HeliEntry)
Actor.ScriptedMove(heliActor, HeliEntry.Location)
Actor.RemoveSelf(heliActor)
Team.Do(team, function(actor)