Implement loading screens.
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class GameSaveLoadingLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public GameSaveLoadingLogic(Widget widget, ModData modData, World world)
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{
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widget.Get<ProgressBarWidget>("PROGRESS").GetPercentage = () => world.GameSaveLoadingPercentage;
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var versionLabel = widget.GetOrNull<LabelWidget>("VERSION_LABEL");
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if (versionLabel != null)
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versionLabel.Text = modData.Manifest.Metadata.Version;
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var keyhandler = widget.Get<LogicKeyListenerWidget>("CANCEL_HANDLER");
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keyhandler.AddHandler(e =>
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{
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if (e.Event == KeyInputEvent.Down && e.Key == Keycode.ESCAPE)
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{
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Game.Disconnect();
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Ui.ResetAll();
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Game.LoadShellMap();
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return true;
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}
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return false;
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});
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Game.HideCursor = true;
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}
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protected override void Dispose(bool disposing)
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{
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Game.HideCursor = false;
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}
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}
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}
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