Implement loading screens.

This commit is contained in:
Paul Chote
2019-04-20 10:32:21 +00:00
committed by reaperrr
parent 1f3b30c2d2
commit 3a693d8def
16 changed files with 260 additions and 10 deletions

View File

@@ -634,6 +634,7 @@
<Compile Include="UtilityCommands\PngSheetImportMetadataCommand.cs" />
<Compile Include="Widgets\Logic\Editor\ActorEditLogic.cs" />
<Compile Include="Widgets\ExponentialSliderWidget.cs" />
<Compile Include="Widgets\Logic\Ingame\GameSaveLoadingLogic.cs" />
<Compile Include="Widgets\Logic\MusicHotkeyLogic.cs" />
<Compile Include="WorldExtensions.cs" />
<Compile Include="UtilityCommands\GetMapHashCommand.cs" />

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
public object Create(ActorInitializer init) { return new MenuPaletteEffect(this); }
}
public class MenuPaletteEffect : IPaletteModifier, IRender, IWorldLoaded
public class MenuPaletteEffect : IPaletteModifier, IRender, IWorldLoaded, INotifyGameLoaded
{
public enum EffectType { None, Black, Desaturated }
public readonly MenuPaletteEffectInfo Info;
@@ -110,9 +110,20 @@ namespace OpenRA.Mods.Common.Traits
}
}
public void WorldLoaded(World w, WorldRenderer wr)
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
{
Fade(Info.Effect);
// HACK: Defer fade-in until the GameLoaded notification for game saves
if (!w.IsLoadingGameSave)
Fade(Info.Effect);
}
void INotifyGameLoaded.GameLoaded(World world)
{
// HACK: Let the menu opening trigger the fade for game saves
// to avoid glitches resulting from trying to trigger both
// the standard and menu fades at the same time
if (world.IsReplay)
Fade(Info.Effect);
}
}
}

View File

@@ -10,6 +10,7 @@
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -26,31 +27,65 @@ namespace OpenRA.Mods.Common.Traits
[Desc("The widget tree to open when the map editor is loaded.")]
public readonly string EditorRoot = "EDITOR_ROOT";
[Desc("The widget tree to open (in addition to INGAME_ROOT) while loading a saved game.")]
public readonly string GameSaveLoadingRoot = "GAMESAVE_LOADING_SCREEN";
[Desc("Remove any existing UI when a map is loaded.")]
public readonly bool ClearRoot = true;
public object Create(ActorInitializer init) { return new LoadWidgetAtGameStart(this); }
}
public class LoadWidgetAtGameStart : IWorldLoaded
public class LoadWidgetAtGameStart : IWorldLoaded, INotifyGameLoading, INotifyGameLoaded
{
readonly LoadWidgetAtGameStartInfo info;
Widget root;
public LoadWidgetAtGameStart(LoadWidgetAtGameStartInfo info)
{
this.info = info;
}
public void WorldLoaded(World world, WorldRenderer wr)
void INotifyGameLoading.GameLoading(World world)
{
// Clear any existing widget state
if (info.ClearRoot)
Ui.ResetAll();
Ui.OpenWindow(info.GameSaveLoadingRoot, new WidgetArgs()
{
{ "world", world }
});
}
void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
{
if (!world.IsLoadingGameSave && info.ClearRoot)
Ui.ResetAll();
var widget = world.Type == WorldType.Shellmap ? info.ShellmapRoot :
world.Type == WorldType.Editor ? info.EditorRoot : info.IngameRoot;
Game.LoadWidget(world, widget, Ui.Root, new WidgetArgs());
root = Game.LoadWidget(world, widget, Ui.Root, new WidgetArgs());
// The Lua API requires the UI to available, so hide it instead
if (world.IsLoadingGameSave)
root.IsVisible = () => false;
}
void INotifyGameLoaded.GameLoaded(World world)
{
Ui.CloseWindow();
root.IsVisible = () => true;
// Open the options menu
if (!world.IsReplay)
{
var optionsButton = root.GetOrNull<MenuButtonWidget>("OPTIONS_BUTTON");
world.SetPauseState(false);
if (optionsButton != null)
Sync.RunUnsynced(Game.Settings.Debug.SyncCheckUnsyncedCode, world, optionsButton.OnClick);
}
}
}
}

View File

@@ -12,6 +12,7 @@
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -38,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
public object Create(ActorInitializer init) { return new MusicPlaylist(init.World, this); }
}
public class MusicPlaylist : INotifyActorDisposing, IGameOver
public class MusicPlaylist : INotifyActorDisposing, IGameOver, IWorldLoaded, INotifyGameLoaded
{
readonly MusicPlaylistInfo info;
readonly World world;
@@ -89,7 +90,16 @@ namespace OpenRA.Mods.Common.Traits
currentSong = world.Map.Rules.Music[info.StartingMusic];
CurrentSongIsBackground = false;
}
}
void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
{
if (!world.IsLoadingGameSave)
Play();
}
void INotifyGameLoaded.GameLoaded(World world)
{
Play();
}

View File

@@ -30,9 +30,10 @@ namespace OpenRA.Mods.Common.Traits
this.info = info;
}
public void WorldLoaded(World world, WorldRenderer wr)
void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
{
Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.Notification, world.RenderPlayer == null ? null : world.RenderPlayer.Faction.InternalName);
if (!world.IsLoadingGameSave)
Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.Notification, world.RenderPlayer == null ? null : world.RenderPlayer.Faction.InternalName);
}
}
}

View File

@@ -0,0 +1,49 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class GameSaveLoadingLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public GameSaveLoadingLogic(Widget widget, ModData modData, World world)
{
widget.Get<ProgressBarWidget>("PROGRESS").GetPercentage = () => world.GameSaveLoadingPercentage;
var versionLabel = widget.GetOrNull<LabelWidget>("VERSION_LABEL");
if (versionLabel != null)
versionLabel.Text = modData.Manifest.Metadata.Version;
var keyhandler = widget.Get<LogicKeyListenerWidget>("CANCEL_HANDLER");
keyhandler.AddHandler(e =>
{
if (e.Event == KeyInputEvent.Down && e.Key == Keycode.ESCAPE)
{
Game.Disconnect();
Ui.ResetAll();
Game.LoadShellMap();
return true;
}
return false;
});
Game.HideCursor = true;
}
protected override void Dispose(bool disposing)
{
Game.HideCursor = false;
}
}
}

View File

@@ -0,0 +1,52 @@
Container@GAMESAVE_LOADING_SCREEN:
Logic: GameSaveLoadingLogic
Width: WINDOW_RIGHT
Height: WINDOW_BOTTOM
Children:
LogicKeyListener@CANCEL_HANDLER:
Image@NOD:
X: WINDOW_RIGHT / 2 - 384
Y: (WINDOW_BOTTOM - 256) / 2
ImageCollection: logos
ImageName: nod-load
Image@GDI:
X: WINDOW_RIGHT / 2 + 128
Y: (WINDOW_BOTTOM - 256) / 2
ImageCollection: logos
ImageName: gdi-load
Image@EVA:
X: WINDOW_RIGHT - 128 - 43
Y: 43
Width: 128
Height: 64
ImageCollection: logos
ImageName: eva
Label@VERSION_LABEL:
X: WINDOW_RIGHT - 128 - 43
Y: 115
Width: 128
Align: Center
Shadow: true
Background@BORDER:
Width: WINDOW_RIGHT
Height: WINDOW_BOTTOM
Background: shellmapborder
Label@TITLE:
Width: WINDOW_RIGHT
Y: 3 * WINDOW_BOTTOM / 4 - 30
Height: 25
Font: Bold
Align: Center
Text: Loading Saved Game
ProgressBar@PROGRESS:
X: (WINDOW_RIGHT - 500) / 2
Y: 3 * WINDOW_BOTTOM / 4
Width: 500
Height: 20
Label@DESC:
Width: WINDOW_RIGHT
Y: 3 * WINDOW_BOTTOM / 4 + 20
Height: 25
Font: Regular
Align: Center
Text: Press Escape to cancel loading and return to the main menu

View File

@@ -107,6 +107,7 @@ ChromeLayout:
cnc|chrome/color-picker.yaml
cnc|chrome/mapchooser.yaml
cnc|chrome/replaybrowser.yaml
cnc|chrome/gamesave-loading.yaml
cnc|chrome/ingame.yaml
cnc|chrome/ingame-chat.yaml
cnc|chrome/ingame-menu.yaml

View File

@@ -0,0 +1,35 @@
Container@GAMESAVE_LOADING_SCREEN:
Logic: GameSaveLoadingLogic
Width: WINDOW_RIGHT
Height: WINDOW_BOTTOM
Children:
LogicKeyListener@CANCEL_HANDLER:
Background@STRIPE:
Y: (WINDOW_BOTTOM - HEIGHT) / 2
Width: WINDOW_RIGHT
Height: 256
Background: loadscreen-stripe
Image@LOGO:
X: (WINDOW_RIGHT - 256) / 2
Y: (WINDOW_BOTTOM - 256) / 2
ImageCollection: logos
ImageName: logo
Label@TITLE:
Width: WINDOW_RIGHT
Y: 3 * WINDOW_BOTTOM / 4 - 30
Height: 25
Font: Bold
Align: Center
Text: Loading Saved Game
ProgressBar@PROGRESS:
X: (WINDOW_RIGHT - 500) / 2
Y: 3 * WINDOW_BOTTOM / 4
Width: 500
Height: 20
Label@DESC:
Width: WINDOW_RIGHT
Y: 3 * WINDOW_BOTTOM / 4 + 20
Height: 25
Font: Regular
Align: Center
Text: Press Escape to cancel loading and return to the main menu

View File

@@ -638,4 +638,10 @@ scrollheader-selected: dialog.png
corner-br: 639,127,1,1
dropdown: dialog.png
separator: 512,1,1,19
separator: 512,1,1,19
logos: loadscreen.png
logo: 0,0,256,256
loadscreen-stripe: loadscreen.png
background: 256,0,256,256

View File

@@ -107,6 +107,7 @@ ChromeLayout:
common|chrome/confirmation-dialogs.yaml
common|chrome/editor.yaml
common|chrome/replaybrowser.yaml
common|chrome/gamesave-loading.yaml
Weapons:
d2k|weapons/debris.yaml

View File

@@ -1046,6 +1046,9 @@ scrollheader-selected: dialog.png
logos: loadscreen.png
logo: 0,0,256,256
loadscreen-stripe: loadscreen.png
background: 256,0,256,256
mainmenu-border: dialog.png
border-r: 728,427,40,40
border-l: 648,427,40,40

View File

@@ -0,0 +1,37 @@
Container@GAMESAVE_LOADING_SCREEN:
Logic: GameSaveLoadingLogic
Width: WINDOW_RIGHT
Height: WINDOW_BOTTOM
Children:
LogicKeyListener@CANCEL_HANDLER:
Background@STRIPE:
Y: (WINDOW_BOTTOM - HEIGHT) / 2
Width: WINDOW_RIGHT
Height: 256
Background: loadscreen-stripe
Image@LOGO:
X: (WINDOW_RIGHT - 256) / 2
Y: (WINDOW_BOTTOM - 256) / 2
ImageCollection: logos
ImageName: logo
Label@TITLE:
Width: WINDOW_RIGHT
Y: 3 * WINDOW_BOTTOM / 4 - 30
Height: 25
Font: Bold
Align: Center
Text: Loading Saved Game
ProgressBar@PROGRESS:
X: (WINDOW_RIGHT - 500) / 2
Y: 3 * WINDOW_BOTTOM / 4
Width: 500
Height: 20
Background: observer-scrollpanel-button-pressed
Bar: observer-scrollpanel-button
Label@DESC:
Width: WINDOW_RIGHT
Y: 3 * WINDOW_BOTTOM / 4 + 20
Height: 25
Font: Regular
Align: Center
Text: Press Escape to cancel loading and return to the main menu

View File

@@ -114,6 +114,7 @@ ChromeLayout:
common|chrome/multiplayer-directconnect.yaml
common|chrome/connection.yaml
common|chrome/replaybrowser.yaml
ra|chrome/gamesave-loading.yaml
common|chrome/dropdowns.yaml
common|chrome/musicplayer.yaml
common|chrome/tooltips.yaml

View File

@@ -932,3 +932,9 @@ mainmenu-border: dialog.png
dropdown: dialog.png
separator: 512,1,1,19
logos: loadscreen.png
logo: 0,0,256,256
loadscreen-stripe: loadscreen.png
background: 256,0,256,256

View File

@@ -163,6 +163,7 @@ ChromeLayout:
common|chrome/multiplayer-directconnect.yaml
common|chrome/connection.yaml
common|chrome/replaybrowser.yaml
common|chrome/gamesave-loading.yaml
ts|chrome/dropdowns.yaml
common|chrome/musicplayer.yaml
common|chrome/tooltips.yaml