diff --git a/OpenRA.Mods.RA/Missions/Allies03Script.cs b/OpenRA.Mods.RA/Missions/Allies03Script.cs index f806236490..3b484e816c 100644 --- a/OpenRA.Mods.RA/Missions/Allies03Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies03Script.cs @@ -355,10 +355,10 @@ namespace OpenRA.Mods.RA.Missions void SpawnAlliedUnit(string actor) { - var unit = SpawnAndMove(actor, allies1, allies1EntryPoint.Location, allies1MovePoint.Location); + SpawnAndMove(actor, allies1, allies1EntryPoint.Location, allies1MovePoint.Location); if (allies2 != allies1) { - unit = SpawnAndMove(actor, allies2, allies2EntryPoint.Location, allies2MovePoint.Location); + SpawnAndMove(actor, allies2, allies2EntryPoint.Location, allies2MovePoint.Location); } } diff --git a/OpenRA.Mods.RA/Missions/Allies04Script.cs b/OpenRA.Mods.RA/Missions/Allies04Script.cs index 19a8c94334..8ffdc7632e 100644 --- a/OpenRA.Mods.RA/Missions/Allies04Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies04Script.cs @@ -62,7 +62,6 @@ namespace OpenRA.Mods.RA.Missions CountdownTimer destroyBaseTimer; CountdownTimerWidget destroyBaseTimerWidget; - Player allies; Player allies1; Player allies2; Player soviets; @@ -372,7 +371,6 @@ namespace OpenRA.Mods.RA.Missions { allies2 = allies1; } - allies = w.Players.Single(p => p.InternalName == "Allies"); soviets = w.Players.Single(p => p.InternalName == "Soviets"); neutral = w.Players.Single(p => p.InternalName == "Neutral");