Make INotifyKilled require explicit implementation
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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}
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public void Killed(Actor self, AttackInfo e)
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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if (self.Owner.WinState == WinState.Lost || !self.World.Map.Contains(self.Location))
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return;
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