Make INotifyKilled require explicit implementation
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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rs = self.Trait<RenderSprites>();
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}
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public void Killed(Actor self, AttackInfo e)
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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// Actors with Crushable trait will spawn CrushedSequence.
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if (crushed || IsTraitDisabled)
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