diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index 4fff8af5f5..4a6ac56f3e 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -111,6 +111,9 @@ InitialDelay: 0 CloakDelay: 90 IsPlayerPalette: true + CloakSound: cloak5.aud + UncloakSound: cloak5.aud + UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage ^Building: Inherits@1: ^BasicBuilding @@ -216,6 +219,9 @@ InitialDelay: 0 CloakDelay: 90 IsPlayerPalette: true + CloakSound: cloak5.aud + UncloakSound: cloak5.aud + UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage Health: Shape: Circle Radius: 363 @@ -319,6 +325,9 @@ InitialDelay: 0 CloakDelay: 90 IsPlayerPalette: true + CloakSound: cloak5.aud + UncloakSound: cloak5.aud + UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage ^Soldier: Inherits: ^Infantry @@ -420,6 +429,9 @@ InitialDelay: 0 CloakDelay: 90 IsPlayerPalette: true + CloakSound: cloak5.aud + UncloakSound: cloak5.aud + UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage MustBeDestroyed: RenderSprites: ThrowsShrapnel: @@ -499,6 +511,15 @@ MustBeDestroyed: RenderVoxels: WithVoxelBody: + Cloak@CLOAKGENERATOR: + UpgradeTypes: cloakgenerator + UpgradeMinEnabledLevel: 1 + InitialDelay: 0 + CloakDelay: 90 + IsPlayerPalette: true + CloakSound: cloak5.aud + UncloakSound: cloak5.aud + UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage ^Helicopter: Inherits: ^Aircraft @@ -712,6 +733,9 @@ InitialDelay: 0 CloakDelay: 90 IsPlayerPalette: true + CloakSound: cloak5.aud + UncloakSound: cloak5.aud + UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage ThrowsShrapnel: Weapons: SmallDebris Pieces: 3, 7 diff --git a/mods/ts/rules/nod-vehicles.yaml b/mods/ts/rules/nod-vehicles.yaml index 14193b1f24..2fc4e56d0b 100644 --- a/mods/ts/rules/nod-vehicles.yaml +++ b/mods/ts/rules/nod-vehicles.yaml @@ -282,6 +282,7 @@ STNK: CloakSound: cloak5.aud UncloakSound: cloak5.aud IsPlayerPalette: true + UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage Armament: Weapon: Dragon LocalOffset: 213,43,128, 213,-43,128