Rework D2k campaign scripts:
- Add InitialProductionDelay - Different attacksDelays for early game and late game - Adjust T3 unit production for selected missions - Implement InitialAttackDelay, TimeBetweenAttacks - Implement routines for idle units - Emergency mode - Airstrike rework
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@@ -8,6 +8,7 @@
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HarkonnenBase = { HBarracks, HWindTrap1, HWindTrap2, HLightFactory, HOutpost, HConyard, HRefinery, HSilo1, HSilo2, HSilo3, HSilo4 }
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HarkonnenBaseAreaTrigger = { CPos.New(2, 58), CPos.New(3, 58), CPos.New(4, 58), CPos.New(5, 58), CPos.New(6, 58), CPos.New(7, 58), CPos.New(8, 58), CPos.New(9, 58), CPos.New(10, 58), CPos.New(11, 58), CPos.New(12, 58), CPos.New(13, 58), CPos.New(14, 58), CPos.New(15, 58), CPos.New(16, 58), CPos.New(16, 59), CPos.New(16, 60) }
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HarkonnenReinforcements =
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@@ -65,15 +66,19 @@ HarkonnenPaths =
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}
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HarkonnenHunters = { "light_inf", "light_inf", "trike", "quad" }
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HarkonnenInitialReinforcements = { "light_inf", "light_inf", "quad", "quad", "trike", "trike", "trooper", "trooper" }
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HarkonnenHunterPath = { HarkonnenEntry5.Location, HarkonnenRally5.Location }
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HarkonnenInitialPath = { HarkonnenEntry4.Location, HarkonnenRally4.Location }
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OrdosReinforcements = { "quad", "raider" }
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OrdosPath = { OrdosEntry.Location, OrdosRally.Location }
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OrdosBaseBuildings = { "barracks", "light_factory" }
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OrdosUpgrades = { "upgrade.barracks", "upgrade.light" }
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MessageCheck = function(index)
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