Check for out of bounds map actors and remove them if so.
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@@ -9,6 +9,8 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UtilityCommands
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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{
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@@ -19,6 +21,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
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int width;
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int width;
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int height;
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int height;
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Map map;
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public bool ValidateArguments(string[] args)
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public bool ValidateArguments(string[] args)
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{
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{
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if (args.Length < 4)
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if (args.Length < 4)
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@@ -43,9 +47,26 @@ namespace OpenRA.Mods.Common.UtilityCommands
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public void Run(ModData modData, string[] args)
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public void Run(ModData modData, string[] args)
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{
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{
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Game.ModData = modData;
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Game.ModData = modData;
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var map = new Map(args[1]);
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map = new Map(args[1]);
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Console.WriteLine("Resizing map {0} from {1} to {2},{3}", map.Title, map.MapSize, width, height);
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Console.WriteLine("Resizing map {0} from {1} to {2},{3}", map.Title, map.MapSize, width, height);
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map.Resize(width, height);
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map.Resize(width, height);
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var forRemoval = new List<MiniYamlNode>();
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foreach (var kv in map.ActorDefinitions)
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{
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var actor = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
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var location = actor.InitDict.Get<LocationInit>().Value(null);
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if (!map.Contains(location))
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{
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Console.WriteLine("Removing actor {0} located at {1} due being outside of the new map boundaries.".F(actor.Type, location));
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forRemoval.Add(kv);
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}
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}
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foreach (var kv in forRemoval)
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map.ActorDefinitions.Remove(kv);
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map.Save(map.Path);
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map.Save(map.Path);
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}
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}
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}
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}
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