Fix the timer in allies02

... still ticking even when the convoy already approached
This commit is contained in:
abcdefg30
2015-05-31 15:41:36 +02:00
parent c4d349ef2c
commit 3a9067db4d

View File

@@ -69,6 +69,7 @@ ConvoyOnSite = false
SendTrucks = function()
if not ConvoyOnSite then
ConvoyOnSite = true
ticked = 0
ConvoyObjective = player.AddPrimaryObjective("Escort the convoy")
Media.PlaySpeechNotification(player, "ConvoyApproaching")
Trigger.AfterDelay(DateTime.Seconds(3), function()