Migrate SelfHealing.HealIfBelow from float to int percentage
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@@ -39,7 +39,7 @@ carryall.reinforce:
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SelfHealing:
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Step: 5
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Delay: 3
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HealIfBelow: 50%
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HealIfBelow: 50
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carryall:
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Inherits: carryall.reinforce
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@@ -44,7 +44,7 @@ mcv:
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SelfHealing:
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Step: 5
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Delay: 3
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HealIfBelow: 50%
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HealIfBelow: 50
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harvester:
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Inherits: ^Vehicle
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@@ -95,7 +95,7 @@ harvester:
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SelfHealing:
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Step: 5
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Delay: 3
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HealIfBelow: 50%
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HealIfBelow: 50
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trike:
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Inherits: ^Vehicle
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@@ -336,7 +336,7 @@ devastator:
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SelfHealing:
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Step: 5
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Delay: 3
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HealIfBelow: 50%
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HealIfBelow: 50
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raider:
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Inherits: ^Vehicle
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