Migrate SelfHealing.HealIfBelow from float to int percentage
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@@ -28,7 +28,7 @@
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AutoTarget:
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SelfHealing:
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Delay: 10
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HealIfBelow: 50%
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HealIfBelow: 50
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DamageCooldown: 200
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WithVoxelTurret:
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WithVoxelBarrel:
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@@ -246,7 +246,7 @@ WEED:
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HP: 600
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SelfHealing:
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Delay: 10
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HealIfBelow: 50%
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HealIfBelow: 50
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DamageCooldown: 200
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Armor:
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Type: Heavy
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@@ -76,7 +76,7 @@ HARV:
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HP: 1000
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SelfHealing:
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Delay: 10
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HealIfBelow: 50%
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HealIfBelow: 50
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DamageCooldown: 200
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Armor:
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Type: Heavy
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