rename old Shroud => ShroudRenderer

This commit is contained in:
Chris Forbes
2010-03-29 21:02:40 +13:00
parent 1f86540bad
commit 3a97f806fc
3 changed files with 223 additions and 3 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenRA
public int PowerProvided = 0;
public int PowerDrained = 0;
public Shroud Shroud;
public ShroudRenderer Shroud;
public World World { get; private set; }
public static List<Tuple<string, string, Color>> PlayerColors
@@ -66,7 +66,7 @@ namespace OpenRA
public Player( World world, Session.Client client )
{
World = world;
Shroud = new Shroud(this, world.Map);
Shroud = new ShroudRenderer(this, world.Map);
PlayerActor = world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this);