rename old Shroud => ShroudRenderer
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@@ -49,7 +49,7 @@ namespace OpenRA
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public int PowerProvided = 0;
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public int PowerDrained = 0;
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public Shroud Shroud;
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public ShroudRenderer Shroud;
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public World World { get; private set; }
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public static List<Tuple<string, string, Color>> PlayerColors
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@@ -66,7 +66,7 @@ namespace OpenRA
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public Player( World world, Session.Client client )
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{
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World = world;
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Shroud = new Shroud(this, world.Map);
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Shroud = new ShroudRenderer(this, world.Map);
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PlayerActor = world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this);
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