server debug-prints
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@@ -73,9 +73,6 @@ namespace OpenRA.Server
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case ReceiveState.Data:
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{
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// if (bytes.Length > 0)
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// Console.WriteLine("{0} bytes", bytes.Length);
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Server.DispatchOrders(this, Frame, bytes);
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ExpectLength = 8;
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State = ReceiveState.Header;
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27
OpenRA.Server/Exts.cs
Executable file
27
OpenRA.Server/Exts.cs
Executable file
@@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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namespace OpenRA.Server
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{
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static class Exts
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{
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public static void Write( this Stream s, byte[] data )
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{
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s.Write( data, 0, data.Length );
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}
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public static byte[] Read( this Stream s, int len )
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{
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var data = new byte[ len ];
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s.Read( data, 0, len );
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return data;
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}
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public static IEnumerable<T> Except<T>( this IEnumerable<T> ts, T t )
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{
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return ts.Except( new[] { t } );
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}
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}
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}
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@@ -49,6 +49,7 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Connection.cs" />
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<Compile Include="Exts.cs" />
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<Compile Include="Server.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ServerOrder.cs" />
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@@ -91,8 +91,8 @@ namespace OpenRA.Server
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State = Session.ClientState.NotReady
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});
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Console.WriteLine("Accepted connection from {0}.",
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newConn.socket.RemoteEndPoint);
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Console.WriteLine("Client {0}: Accepted connection from {1}",
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newConn.PlayerIndex, newConn.socket.RemoteEndPoint);
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SendChat(newConn, "has joined the game.");
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@@ -343,6 +343,7 @@ namespace OpenRA.Server
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if (!dict.TryGetValue(cmdName, out a))
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return false;
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Console.WriteLine( "Client {0} sent server command: {1}", conn.PlayerIndex, cmd );
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return a(cmdValue);
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}
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@@ -434,7 +435,6 @@ namespace OpenRA.Server
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public static void DropClient(Connection toDrop, Exception e)
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{
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Console.WriteLine("Client dropped: {0}.", toDrop.socket.RemoteEndPoint);
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//Console.WriteLine(e.ToString());
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conns.Remove(toDrop);
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SendChat(toDrop, "Connection Dropped");
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@@ -454,13 +454,6 @@ namespace OpenRA.Server
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else SyncLobbyInfo();
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}
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public static void Write(this Stream s, byte[] data) { s.Write(data, 0, data.Length); }
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public static byte[] Read(this Stream s, int len) { var data = new byte[len]; s.Read(data, 0, len); return data; }
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public static IEnumerable<T> Except<T>(this IEnumerable<T> ts, T t)
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{
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return ts.Except(new[] { t });
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}
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static void OnServerEmpty()
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{
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Console.WriteLine("Server emptied out; doing a bit of housekeeping to prepare for next game..");
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