From 3aa529b2ba3c1de75554f9c8e15be2662aaa4e39 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 30 May 2016 23:05:38 +0200 Subject: [PATCH] Fix TD mission base rebuild locations To adapt to changed footprint. --- mods/cnc/maps/nod07a/nod07a-AI.lua | 2 +- mods/cnc/maps/nod07b/nod07b-AI.lua | 2 +- mods/cnc/maps/nod08a/nod08a-AI.lua | 2 +- mods/cnc/maps/nod08b/nod08b-AI.lua | 2 +- mods/cnc/maps/nod09/nod09-AI.lua | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/mods/cnc/maps/nod07a/nod07a-AI.lua b/mods/cnc/maps/nod07a/nod07a-AI.lua index 6ba851e8bf..bc48921b18 100644 --- a/mods/cnc/maps/nod07a/nod07a-AI.lua +++ b/mods/cnc/maps/nod07a/nod07a-AI.lua @@ -16,7 +16,7 @@ BaseNuke1 = { type = "nuke", pos = CPos.New(16, 56), cost = 500, exists = true } BaseNuke2 = { type = "nuke", pos = CPos.New(18, 57), cost = 500, exists = true } BaseNuke3 = { type = "nuke", pos = CPos.New(27, 51), cost = 500, exists = true } InfantryProduction = { type = "pyle", pos = CPos.New(18, 54), cost = 500, exists = true } -VehicleProduction = { type = "weap", pos = CPos.New(27, 54), cost = 2000, exists = true } +VehicleProduction = { type = "weap", pos = CPos.New(27, 55), cost = 2000, exists = true } BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, InfantryProduction, VehicleProduction } diff --git a/mods/cnc/maps/nod07b/nod07b-AI.lua b/mods/cnc/maps/nod07b/nod07b-AI.lua index f7a3165e43..6f9dd9f654 100644 --- a/mods/cnc/maps/nod07b/nod07b-AI.lua +++ b/mods/cnc/maps/nod07b/nod07b-AI.lua @@ -16,7 +16,7 @@ BaseNuke1 = { type = "nuke", pos = CPos.New(52, 36), cost = 500, exists = true } BaseNuke2 = { type = "nuke", pos = CPos.New(54, 36), cost = 500, exists = true } BaseNuke3 = { type = "nuke", pos = CPos.New(56, 36), cost = 500, exists = true } InfantryProduction = { type = "pyle", pos = CPos.New(52, 39), cost = 500, exists = true } -VehicleProduction = { type = "weap", pos = CPos.New(55, 38), cost = 2000, exists = true } +VehicleProduction = { type = "weap", pos = CPos.New(55, 39), cost = 2000, exists = true } BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, InfantryProduction, VehicleProduction } diff --git a/mods/cnc/maps/nod08a/nod08a-AI.lua b/mods/cnc/maps/nod08a/nod08a-AI.lua index 05be4c7e3e..35b9524a7b 100644 --- a/mods/cnc/maps/nod08a/nod08a-AI.lua +++ b/mods/cnc/maps/nod08a/nod08a-AI.lua @@ -18,7 +18,7 @@ BaseNuke2 = { type = "nuke", pos = CPos.New(59, 19), cost = 500, exists = true } BaseNuke3 = { type = "nuke", pos = CPos.New(57, 18), cost = 500, exists = true } BaseNuke4 = { type = "nuke", pos = CPos.New(58, 16), cost = 500, exists = true } InfantryProduction = { type = "pyle", pos = CPos.New(53, 14), cost = 500, exists = true } -VehicleProduction = { type = "weap", pos = CPos.New(48, 12), cost = 2000, exists = true } +VehicleProduction = { type = "weap", pos = CPos.New(48, 13), cost = 2000, exists = true } BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction } diff --git a/mods/cnc/maps/nod08b/nod08b-AI.lua b/mods/cnc/maps/nod08b/nod08b-AI.lua index 3f5fef9021..986c038b14 100644 --- a/mods/cnc/maps/nod08b/nod08b-AI.lua +++ b/mods/cnc/maps/nod08b/nod08b-AI.lua @@ -18,7 +18,7 @@ BaseNuke2 = { type = "nuke", pos = CPos.New(7, 52), cost = 500, exists = true } BaseNuke3 = { type = "nuke", pos = CPos.New(11, 53), cost = 500, exists = true } BaseNuke4 = { type = "nuke", pos = CPos.New(13, 52), cost = 500, exists = true } InfantryProduction = { type = "pyle", pos = CPos.New(15, 52), cost = 500, exists = true } -VehicleProduction = { type = "weap", pos = CPos.New(8, 47), cost = 2000, exists = true } +VehicleProduction = { type = "weap", pos = CPos.New(8, 48), cost = 2000, exists = true } BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction } diff --git a/mods/cnc/maps/nod09/nod09-AI.lua b/mods/cnc/maps/nod09/nod09-AI.lua index 11ac48a9e5..87d449e917 100644 --- a/mods/cnc/maps/nod09/nod09-AI.lua +++ b/mods/cnc/maps/nod09/nod09-AI.lua @@ -18,7 +18,7 @@ BaseNuke2 = { type = "nuke", pos = CPos.New(55, 7), cost = 500, exists = true } BaseNuke3 = { type = "nuke", pos = CPos.New(59, 7), cost = 500, exists = true } BaseNuke4 = { type = "nuke", pos = CPos.New(59, 10), cost = 500, exists = true } InfantryProduction = { type = "pyle", pos = CPos.New(49, 4), cost = 500, exists = true } -VehicleProduction = { type = "weap", pos = CPos.New(51, 6), cost = 2000, exists = true } +VehicleProduction = { type = "weap", pos = CPos.New(51, 7), cost = 2000, exists = true } BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction }