Rename 'unit' to 'victim' in CEWH's GetDirectHit check
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@@ -75,17 +75,17 @@ namespace OpenRA.Mods.Common.Warheads
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public bool GetDirectHit(World world, CPos cell, WPos pos, Actor firedBy, bool checkTargetType = false)
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public bool GetDirectHit(World world, CPos cell, WPos pos, Actor firedBy, bool checkTargetType = false)
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{
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{
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foreach (var unit in world.FindActorsInCircle(pos, TargetSearchRadius))
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foreach (var victim in world.FindActorsInCircle(pos, TargetSearchRadius))
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{
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{
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if (checkTargetType && !IsValidAgainst(unit, firedBy))
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if (checkTargetType && !IsValidAgainst(victim, firedBy))
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continue;
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continue;
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var healthInfo = unit.Info.TraitInfoOrDefault<HealthInfo>();
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var healthInfo = victim.Info.TraitInfoOrDefault<HealthInfo>();
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if (healthInfo == null)
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if (healthInfo == null)
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continue;
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continue;
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// If the impact position is within any actor's HitShape, we have a direct hit
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// If the impact position is within any actor's HitShape, we have a direct hit
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if (healthInfo.Shape.DistanceFromEdge(pos, unit).Length <= 0)
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if (healthInfo.Shape.DistanceFromEdge(pos, victim).Length <= 0)
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return true;
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return true;
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}
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}
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