diff --git a/mods/d2k/TODO b/mods/d2k/TODO index 82b65b01a6..e0c02962e2 100644 --- a/mods/d2k/TODO +++ b/mods/d2k/TODO @@ -16,10 +16,12 @@ # add muzzles and explosions (currently falls back to RA) # create a shellmap (currently just a blank placeholder) # add sonic tank weapon (currently uses tesla) -# some transparent tiles (see Atreides Hightech Factory) should be white +# last remap index is mapped to transparent (see Atreides Hightech Factory) # gamefile extraction (setup/setup.z) from CD fails # support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new units: grenade thrower, stealth raider icon # put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI) # group number metrics are off # building offsets wrong (worst for towers) -# spice blooms should explode and create new spice field instead of growing spice \ No newline at end of file +# spice blooms should explode and create new spice field instead of growing spice +# fix BuiltAt to build vehicles at appropriate factories +# transpose breaks thumping animation (split into several SHPs) \ No newline at end of file diff --git a/mods/d2k/sequences.yaml b/mods/d2k/sequences.yaml index 2e96f6d36e..274b17f161 100644 --- a/mods/d2k/sequences.yaml +++ b/mods/d2k/sequences.yaml @@ -244,10 +244,12 @@ rifle: Start: 8 Length: 6 Facings: 8 + Tick: 120 shoot: Start: 56 Length: 5 Facings: 8 + Tick: 120 prone-stand: Start: 104 Length: 1 @@ -256,14 +258,17 @@ rifle: Start: 112 Length: 3 Facings: 8 + Tick: 120 standup-0: Start: 96 Length: 1 Facings: 8 + Tick: 120 prone-shoot: Start: 136 Length: 5 Facings: 8 + Tick: 120 die1: rifledeath Start: 0 Length: 5 @@ -301,10 +306,12 @@ bazooka: Start: 8 Length: 6 Facings: 8 + Tick: 120 shoot: Start: 56 Length: 5 Facings: 8 + Tick: 120 prone-stand: Start: 104 Length: 1 @@ -313,6 +320,7 @@ bazooka: Start: 112 Length: 3 Facings: 8 + Tick: 120 standup-0: Start: 96 Length: 1 @@ -321,6 +329,7 @@ bazooka: Start: 136 Length: 5 Facings: 8 + Tick: 120 die1: rifledeath Start: 0 Length: 5 @@ -355,6 +364,7 @@ engineer: Start: 8 Length: 6 Facings: 8 + Tick: 120 die1: rifledeath Start: 0 Length: 5 @@ -389,6 +399,7 @@ thumper: Start: 8 Length: 6 Facings: 8 + Tick: 120 die1: rifledeath Start: 0 Length: 5 @@ -414,14 +425,14 @@ thumper: thumping: idle: thumper - Start: 57 + Start: 56 Length: 4 Tick: 150 make: thumper Start: 56 - Length: 5 + Length: 4 damaged-idle: thumper - Start: 57 + Start: 56 Length: 4 Tick: 150 @@ -436,6 +447,7 @@ fremen: Start: 8 Length: 6 Facings: 8 + Tick: 120 die1: rifledeath Start: 0 Length: 5 @@ -470,6 +482,7 @@ saboteur: Start: 8 Length: 4 Facings: 8 + Tick: 120 die1: rifledeath Start: 0 Length: 5 @@ -504,6 +517,7 @@ sardaukar: Start: 8 Length: 4 Facings: 8 + Tick: 120 die1: rifledeath Start: 0 Length: 5