Merge remote-tracking branch 'pchote/cleanup'
This commit is contained in:
@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA
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@@ -73,7 +74,7 @@ namespace OpenRA
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AddTrait(trait.Create(init));
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}
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Move = Lazy.New( () => TraitOrDefault<IMove>() );
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Move = Lazy.New(() => TraitOrDefault<IMove>());
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Size = Lazy.New(() =>
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{
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@@ -81,27 +82,23 @@ namespace OpenRA
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if (si != null && si.Bounds != null)
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return new int2(si.Bounds[0], si.Bounds[1]);
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// auto size from render
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var firstSprite = TraitsImplementing<IRender>().SelectMany(ApplyIRender).FirstOrDefault();
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if (firstSprite.Sprite == null) return int2.Zero;
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return (firstSprite.Sprite.size * firstSprite.Scale).ToInt2();
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return TraitsImplementing<IAutoSelectionSize>().Select(x => x.SelectionSize(this)).FirstOrDefault();
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});
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if(this.HasTrait<RevealsShroud>())
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if (this.HasTrait<RevealsShroud>())
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{
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Sight = new Shroud.ActorVisibility
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{
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range = this.Trait<RevealsShroud>().RevealRange,
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vis = Shroud.GetVisOrigins(this).ToArray()
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};
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}
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ApplyIRender = x => x.Render(this);
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ApplyRenderModifier = (m, p) => p.ModifyRender(this, m);
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Bounds = Cached.New( () => CalculateBounds(false) );
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ExtendedBounds = Cached.New( () => CalculateBounds(true) );
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ApplyIRender = (x, wr) => x.Render(this, wr);
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ApplyRenderModifier = (m, p, wr) => p.ModifyRender(this, wr, m);
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Bounds = Cached.New(() => CalculateBounds(false));
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ExtendedBounds = Cached.New(() => CalculateBounds(true));
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}
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public void Tick()
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@@ -109,7 +106,7 @@ namespace OpenRA
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Bounds.Invalidate();
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ExtendedBounds.Invalidate();
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currentActivity = Util.RunActivity( this, currentActivity );
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currentActivity = Traits.Util.RunActivity( this, currentActivity );
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}
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public void UpdateSight()
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@@ -125,13 +122,13 @@ namespace OpenRA
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OpenRA.FileFormats.Lazy<int2> Size;
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// note: these delegates are cached to avoid massive allocation.
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Func<IRender, IEnumerable<Renderable>> ApplyIRender;
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Func<IEnumerable<Renderable>, IRenderModifier, IEnumerable<Renderable>> ApplyRenderModifier;
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public IEnumerable<Renderable> Render()
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Func<IRender, WorldRenderer, IEnumerable<Renderable>> ApplyIRender;
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Func<IEnumerable<Renderable>, IRenderModifier, WorldRenderer, IEnumerable<Renderable>> ApplyRenderModifier;
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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var mods = TraitsImplementing<IRenderModifier>();
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var sprites = TraitsImplementing<IRender>().SelectMany(ApplyIRender);
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return mods.Aggregate(sprites, ApplyRenderModifier);
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var sprites = TraitsImplementing<IRender>().SelectMany(x => ApplyIRender(x, wr));
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return mods.Aggregate(sprites, (m,p) => ApplyRenderModifier(m,p,wr));
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}
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// When useAltitude = true, the bounding box is extended
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@@ -257,10 +254,15 @@ namespace OpenRA
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{
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World.AddFrameEndTask(w =>
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{
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var oldOwner = Owner;
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// momentarily remove from world so the ownership queries don't get confused
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w.Remove(this);
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Owner = newOwner;
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w.Add(this);
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foreach (var t in this.TraitsImplementing<INotifyOwnerChanged>())
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t.OnOwnerChanged(this, oldOwner, newOwner);
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});
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}
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}
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@@ -10,6 +10,7 @@
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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@@ -25,12 +26,12 @@ namespace OpenRA.Effects
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this.delay = delay;
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}
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public void Tick( World world )
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public void Tick(World world)
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{
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if (--delay <= 0)
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world.AddFrameEndTask(w => { w.Remove(this); a(); });
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}
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public IEnumerable<Renderable> Render() { yield break; }
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public IEnumerable<Renderable> Render(WorldRenderer wr) { yield break; }
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}
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}
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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@@ -32,14 +33,14 @@ namespace OpenRA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render()
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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if (!target.IsInWorld)
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yield break;
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if (remainingTicks % 2 == 0)
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foreach (var r in target.Render())
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yield return r.WithPalette("highlight");
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foreach (var r in target.Render(wr))
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yield return r.WithPalette(wr.Palette("highlight"));
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}
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}
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}
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@@ -9,13 +9,14 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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{
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public interface IEffect
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{
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void Tick( World world );
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IEnumerable<Renderable> Render();
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void Tick(World world);
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IEnumerable<Renderable> Render(WorldRenderer r);
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}
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}
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@@ -32,7 +32,7 @@ namespace OpenRA.Graphics
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this.DisableFunc = d;
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}
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public Renderable Image(Actor self, string pal)
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public Renderable Image(Actor self, PaletteReference pal)
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{
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var p = self.CenterLocation;
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var loc = p.ToFloat2() - 0.5f * Animation.Image.size
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@@ -19,6 +19,7 @@ namespace OpenRA.Graphics
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{
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public static class CursorProvider
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{
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public static Dictionary<string, Palette> Palettes { get; private set; }
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static Dictionary<string, CursorSequence> cursors;
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public static void Initialize(string[] sequenceFiles)
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@@ -28,13 +29,14 @@ namespace OpenRA.Graphics
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int[] ShadowIndex = { };
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if (sequences.NodesDict.ContainsKey("ShadowIndex"))
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{
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Array.Resize(ref ShadowIndex, ShadowIndex.Length + 1);
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ShadowIndex[ShadowIndex.Length - 1] = Convert.ToInt32(sequences.NodesDict["ShadowIndex"].Value);
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}
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{
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Array.Resize(ref ShadowIndex, ShadowIndex.Length + 1);
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ShadowIndex[ShadowIndex.Length - 1] = Convert.ToInt32(sequences.NodesDict["ShadowIndex"].Value);
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}
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Palettes = new Dictionary<string, Palette>();
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foreach (var s in sequences.NodesDict["Palettes"].Nodes)
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Game.modData.Palette.AddPalette(s.Key, new Palette(FileSystem.Open(s.Value.Value), ShadowIndex));
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Palettes.Add(s.Key, new Palette(FileSystem.Open(s.Value.Value), ShadowIndex));
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foreach (var s in sequences.NodesDict["Cursors"].Nodes)
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LoadSequencesForCursor(s.Key, s.Value);
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@@ -25,11 +25,13 @@ namespace OpenRA.Graphics
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ITexture texture;
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Dictionary<string, Palette> palettes;
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Dictionary<string, int> indices;
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Dictionary<string, bool> allowsMods;
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public HardwarePalette()
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{
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palettes = new Dictionary<string, Palette>();
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indices = new Dictionary<string, int>();
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allowsMods = new Dictionary<string, bool>();
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texture = Game.Renderer.Device.CreateTexture();
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}
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@@ -49,22 +51,24 @@ namespace OpenRA.Graphics
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return ret;
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}
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public void AddPalette(string name, Palette p)
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public void AddPalette(string name, Palette p, bool allowModifiers)
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{
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if (palettes.ContainsKey(name))
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throw new InvalidOperationException("Palette {0} has already been defined".F(name));
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palettes.Add(name, p);
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indices.Add(name, allocated++);
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allowsMods.Add(name, allowModifiers);
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}
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uint[,] data = new uint[MaxPalettes, 256];
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public void Update(IEnumerable<IPaletteModifier> paletteMods)
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{
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var copy = palettes.ToDictionary(p => p.Key, p => new Palette(p.Value));
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var modifiable = copy.Where(p => allowsMods[p.Key]).ToDictionary(p => p.Key, p => p.Value);
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foreach (var mod in paletteMods)
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mod.AdjustPalette(copy);
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mod.AdjustPalette(modifiable);
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foreach (var pal in copy)
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{
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@@ -50,20 +50,20 @@ namespace OpenRA.Graphics
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TempBufferCount = Game.Settings.Graphics.NumTempBuffers;
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SheetSize = Game.Settings.Graphics.SheetSize;
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WorldSpriteShader = device.CreateShader("world-shp");
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WorldLineShader = device.CreateShader("world-line");
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LineShader = device.CreateShader("chrome-line");
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RgbaSpriteShader = device.CreateShader("chrome-rgba");
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SpriteShader = device.CreateShader("chrome-shp");
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WorldSpriteShader = device.CreateShader("shp");
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WorldLineShader = device.CreateShader("line");
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LineShader = device.CreateShader("line");
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RgbaSpriteShader = device.CreateShader("rgba");
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SpriteShader = device.CreateShader("shp");
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WorldSpriteRenderer = new SpriteRenderer( this, WorldSpriteShader );
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WorldSpriteRenderer = new SpriteRenderer(this, WorldSpriteShader);
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WorldLineRenderer = new LineRenderer(this, WorldLineShader);
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LineRenderer = new LineRenderer(this, LineShader);
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RgbaSpriteRenderer = new SpriteRenderer( this, RgbaSpriteShader );
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SpriteRenderer = new SpriteRenderer( this, SpriteShader );
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RgbaSpriteRenderer = new SpriteRenderer(this, RgbaSpriteShader);
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SpriteRenderer = new SpriteRenderer(this, SpriteShader);
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for( int i = 0 ; i < TempBufferCount ; i++ )
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tempBuffers.Enqueue( device.CreateVertexBuffer( TempBufferSize ) );
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for (int i = 0; i < TempBufferCount; i++)
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tempBuffers.Enqueue(device.CreateVertexBuffer(TempBufferSize));
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}
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public void InitializeFonts(Manifest m)
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@@ -80,22 +80,22 @@ namespace OpenRA.Graphics
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float2 r2 = new float2(-1, 1);
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var zr1 = zoom*r1;
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SetShaderParams( WorldSpriteShader, zr1, r2, scroll );
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SetShaderParams( WorldLineShader, zr1, r2, scroll );
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SetShaderParams( LineShader, r1, r2, scroll );
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SetShaderParams( RgbaSpriteShader, r1, r2, scroll );
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SetShaderParams( SpriteShader, r1, r2, scroll );
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SetShaderParams(WorldSpriteShader, zr1, r2, scroll);
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SetShaderParams(WorldLineShader, zr1, r2, scroll);
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SetShaderParams(LineShader, r1, r2, float2.Zero);
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SetShaderParams(RgbaSpriteShader, r1, r2, float2.Zero);
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SetShaderParams(SpriteShader, r1, r2, float2.Zero);
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}
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void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
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void SetShaderParams(IShader s, float2 r1, float2 r2, float2 scroll)
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{
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s.SetValue( "Palette", PaletteTexture );
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s.SetValue( "Scroll", (int) scroll.X, (int) scroll.Y );
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s.SetValue( "r1", r1.X, r1.Y );
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s.SetValue( "r2", r2.X, r2.Y );
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s.SetValue("Palette", PaletteTexture);
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s.SetValue("Scroll", (int)scroll.X, (int)scroll.Y);
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s.SetValue("r1", r1.X, r1.Y);
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s.SetValue("r2", r2.X, r2.Y);
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}
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|
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public void EndFrame( IInputHandler inputHandler )
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public void EndFrame(IInputHandler inputHandler)
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{
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Flush();
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device.PumpInput(inputHandler);
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@@ -129,17 +129,17 @@ namespace OpenRA.Graphics
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// which makes the window non-interactive in Windowed/Pseudofullscreen mode.
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static Screen FixOSX() { return Screen.PrimaryScreen; }
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|
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internal static void Initialize( WindowMode windowMode )
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internal static void Initialize(WindowMode windowMode)
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{
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if (Platform.CurrentPlatform == PlatformType.OSX)
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FixOSX();
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|
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var resolution = GetResolution( windowMode );
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var resolution = GetResolution(windowMode);
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|
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string renderer = Game.Settings.Server.Dedicated?"Null":Game.Settings.Graphics.Renderer;
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var rendererPath = Path.GetFullPath( "OpenRA.Renderer.{0}.dll".F(renderer) );
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string renderer = Game.Settings.Server.Dedicated ? "Null" : Game.Settings.Graphics.Renderer;
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var rendererPath = Path.GetFullPath("OpenRA.Renderer.{0}.dll".F(renderer));
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device = CreateDevice( Assembly.LoadFile( rendererPath ), resolution.Width, resolution.Height, windowMode );
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device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, windowMode);
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}
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|
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static Size GetResolution(WindowMode windowmode)
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@@ -150,12 +150,12 @@ namespace OpenRA.Graphics
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return new Size(size.X, size.Y);
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}
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|
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static IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, WindowMode window )
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static IGraphicsDevice CreateDevice(Assembly rendererDll, int width, int height, WindowMode window)
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{
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foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
|
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foreach (RendererAttribute r in rendererDll.GetCustomAttributes(typeof(RendererAttribute), false))
|
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{
|
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var factory = (IDeviceFactory) r.Type.GetConstructor( Type.EmptyTypes ).Invoke( null );
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return factory.Create( new Size( width, height ), window );
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var factory = (IDeviceFactory)r.Type.GetConstructor(Type.EmptyTypes).Invoke(null);
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return factory.Create(new Size(width, height), window);
|
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}
|
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|
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throw new InvalidOperationException("Renderer DLL is missing RendererAttribute to tell us what type to use!");
|
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@@ -164,7 +164,7 @@ namespace OpenRA.Graphics
|
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internal IVertexBuffer<Vertex> GetTempVertexBuffer()
|
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{
|
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var ret = tempBuffers.Dequeue();
|
||||
tempBuffers.Enqueue( ret );
|
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tempBuffers.Enqueue(ret);
|
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return ret;
|
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}
|
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|
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@@ -176,8 +176,8 @@ namespace OpenRA.Graphics
|
||||
get { return currentBatchRenderer; }
|
||||
set
|
||||
{
|
||||
if( currentBatchRenderer == value ) return;
|
||||
if( currentBatchRenderer != null )
|
||||
if (currentBatchRenderer == value) return;
|
||||
if (currentBatchRenderer != null)
|
||||
currentBatchRenderer.Flush();
|
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currentBatchRenderer = value;
|
||||
}
|
||||
@@ -186,7 +186,7 @@ namespace OpenRA.Graphics
|
||||
public void EnableScissor(int left, int top, int width, int height)
|
||||
{
|
||||
Flush();
|
||||
Device.EnableScissor( left, top, width, height );
|
||||
Device.EnableScissor(left, top, width, height);
|
||||
}
|
||||
|
||||
public void DisableScissor()
|
||||
|
||||
@@ -105,8 +105,17 @@ namespace OpenRA.Graphics
|
||||
return shadowBits[SpecialShroudTiles[u ^ uSides][v]];
|
||||
}
|
||||
|
||||
internal void Draw( WorldRenderer wr )
|
||||
bool initializePalettes = true;
|
||||
PaletteReference fogPalette, shroudPalette;
|
||||
internal void Draw(WorldRenderer wr)
|
||||
{
|
||||
if (initializePalettes)
|
||||
{
|
||||
fogPalette = wr.Palette("fog");
|
||||
shroudPalette = wr.Palette("shroud");
|
||||
initializePalettes = false;
|
||||
}
|
||||
|
||||
if (shroud != null && shroud.dirty)
|
||||
{
|
||||
shroud.dirty = false;
|
||||
@@ -120,14 +129,12 @@ namespace OpenRA.Graphics
|
||||
}
|
||||
|
||||
var clipRect = Game.viewport.WorldBounds(wr.world);
|
||||
DrawShroud( wr, clipRect, fogSprites, "fog" );
|
||||
DrawShroud( wr, clipRect, sprites, "shroud" );
|
||||
DrawShroud(wr, clipRect, fogSprites, fogPalette);
|
||||
DrawShroud(wr, clipRect, sprites, shroudPalette);
|
||||
}
|
||||
|
||||
void DrawShroud( WorldRenderer wr, Rectangle clip, Sprite[,] s, string pal )
|
||||
void DrawShroud(WorldRenderer wr, Rectangle clip, Sprite[,] s, PaletteReference pal)
|
||||
{
|
||||
var shroudPalette = wr.GetPaletteIndex(pal);
|
||||
|
||||
for (var j = clip.Top; j < clip.Bottom; j++)
|
||||
{
|
||||
var starti = clip.Left;
|
||||
@@ -142,14 +149,14 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
pal.Index,
|
||||
new float2(Game.CellSize * (i - starti), Game.CellSize));
|
||||
starti = i + 1;
|
||||
}
|
||||
|
||||
s[i, j].DrawAt(
|
||||
Game.CellSize * new float2(i, j),
|
||||
shroudPalette);
|
||||
pal.Index);
|
||||
starti = i + 1;
|
||||
last = s[i, j];
|
||||
}
|
||||
@@ -157,7 +164,7 @@ namespace OpenRA.Graphics
|
||||
if (starti < clip.Right)
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
pal.Index,
|
||||
new float2(Game.CellSize * (clip.Right - starti), Game.CellSize));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,12 +49,12 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette)
|
||||
{
|
||||
DrawSprite(s, location, wr.GetPaletteIndex(palette), s.size);
|
||||
DrawSprite(s, location, wr.Palette(palette).Index, s.size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette, float2 size)
|
||||
{
|
||||
DrawSprite(s, location, wr.GetPaletteIndex(palette), size);
|
||||
DrawSprite(s, location, wr.Palette(palette).Index, size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
int nv = 0;
|
||||
|
||||
var terrainPalette = Game.modData.Palette.GetPaletteIndex("terrain");
|
||||
var terrainPalette = wr.Palette("terrain").Index;
|
||||
|
||||
for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
|
||||
for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
|
||||
|
||||
@@ -133,7 +133,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
renderer.SpriteRenderer.DrawSprite(cursorSprite,
|
||||
Viewport.LastMousePos - cursorSequence.Hotspot,
|
||||
Game.modData.Palette.GetPaletteIndex(cursorSequence.Palette),
|
||||
wr.Palette(cursorSequence.Palette).Index,
|
||||
cursorSprite.size);
|
||||
}
|
||||
|
||||
|
||||
@@ -17,27 +17,56 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class PaletteReference
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly int Index;
|
||||
public readonly Palette Palette;
|
||||
public PaletteReference(string name, int index, Palette palette)
|
||||
{
|
||||
Name = name;
|
||||
Index = index;
|
||||
Palette = palette;
|
||||
}
|
||||
}
|
||||
|
||||
public class WorldRenderer
|
||||
{
|
||||
public readonly World world;
|
||||
internal readonly TerrainRenderer terrainRenderer;
|
||||
internal readonly ShroudRenderer shroudRenderer;
|
||||
internal readonly HardwarePalette palette;
|
||||
internal Cache<string, PaletteReference> palettes;
|
||||
|
||||
internal WorldRenderer(World world)
|
||||
{
|
||||
this.world = world;
|
||||
this.palette = Game.modData.Palette;
|
||||
foreach( var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>( world ) )
|
||||
palette = new HardwarePalette();
|
||||
foreach (var p in CursorProvider.Palettes)
|
||||
palette.AddPalette(p.Key, p.Value, false);
|
||||
|
||||
palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
|
||||
foreach (var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>(world))
|
||||
pal.Trait.InitPalette( this );
|
||||
|
||||
// Generate initial palette texture
|
||||
palette.Update(new IPaletteModifier[] {});
|
||||
|
||||
terrainRenderer = new TerrainRenderer(world, this);
|
||||
shroudRenderer = new ShroudRenderer(world);
|
||||
}
|
||||
|
||||
public int GetPaletteIndex(string name) { return palette.GetPaletteIndex(name); }
|
||||
public Palette GetPalette(string name) { return palette.GetPalette(name); }
|
||||
public void AddPalette(string name, Palette pal) { palette.AddPalette(name, pal); }
|
||||
PaletteReference CreatePaletteReference(string name)
|
||||
{
|
||||
var pal = palette.GetPalette(name);
|
||||
if (pal == null)
|
||||
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
|
||||
|
||||
return new PaletteReference(name, palette.GetPaletteIndex(name), pal);
|
||||
}
|
||||
|
||||
public PaletteReference Palette(string name) { return palettes[name]; }
|
||||
public void AddPalette(string name, Palette pal, bool allowModifiers) { palette.AddPalette(name, pal, allowModifiers); }
|
||||
|
||||
class SpriteComparer : IComparer<Renderable>
|
||||
{
|
||||
@@ -57,10 +86,10 @@ namespace OpenRA.Graphics
|
||||
bounds.BottomRightAsCPos().ToPPos()
|
||||
);
|
||||
|
||||
var renderables = actors.SelectMany(a => a.Render())
|
||||
var renderables = actors.SelectMany(a => a.Render(this))
|
||||
.OrderBy(r => r, comparer);
|
||||
|
||||
var effects = world.Effects.SelectMany(e => e.Render());
|
||||
var effects = world.Effects.SelectMany(e => e.Render(this));
|
||||
|
||||
return renderables.Concat(effects);
|
||||
}
|
||||
@@ -77,8 +106,8 @@ namespace OpenRA.Graphics
|
||||
|
||||
terrainRenderer.Draw(this, Game.viewport);
|
||||
foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
|
||||
foreach (var r in a.Trait.RenderAsTerrain(a.Actor))
|
||||
r.Sprite.DrawAt(r.Pos, this.GetPaletteIndex(r.Palette), r.Scale);
|
||||
foreach (var r in a.Trait.RenderAsTerrain(this, a.Actor))
|
||||
r.Sprite.DrawAt(r.Pos, r.Palette.Index, r.Scale);
|
||||
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
@@ -91,7 +120,7 @@ namespace OpenRA.Graphics
|
||||
world.OrderGenerator.RenderBeforeWorld(this, world);
|
||||
|
||||
foreach (var image in SpritesToRender())
|
||||
image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
|
||||
image.Sprite.DrawAt(image.Pos, image.Palette.Index, image.Scale);
|
||||
|
||||
// added for contrails
|
||||
foreach (var a in world.ActorsWithTrait<IPostRender>())
|
||||
|
||||
@@ -28,7 +28,6 @@ namespace OpenRA
|
||||
public ILoadScreen LoadScreen = null;
|
||||
public SheetBuilder SheetBuilder;
|
||||
public SpriteLoader SpriteLoader;
|
||||
public HardwarePalette Palette { get; private set; }
|
||||
|
||||
public ModData( params string[] mods )
|
||||
{
|
||||
@@ -51,13 +50,11 @@ namespace OpenRA
|
||||
|
||||
AvailableMaps = FindMaps(Manifest.Mods);
|
||||
|
||||
Palette = new HardwarePalette();
|
||||
ChromeMetrics.Initialize(Manifest.ChromeMetrics);
|
||||
ChromeProvider.Initialize(Manifest.Chrome);
|
||||
SheetBuilder = new SheetBuilder(TextureChannel.Red);
|
||||
SpriteLoader = new SpriteLoader(new string[] { ".shp" }, SheetBuilder);
|
||||
CursorProvider.Initialize(Manifest.Cursors);
|
||||
Palette.Update(new IPaletteModifier[] { });
|
||||
}
|
||||
|
||||
public Map PrepareMap(string uid)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
@@ -23,16 +24,16 @@ namespace OpenRA.Traits
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
|
||||
|
||||
public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, Player owner)
|
||||
public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
var anim = new Animation(RenderSimple.GetImage(building), () => 0);
|
||||
anim.PlayRepeating("idle");
|
||||
yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale),
|
||||
Palette ?? (owner != null ? PlayerPalette + owner.InternalName : null), 0, Scale);
|
||||
|
||||
yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), pr, 0, Scale);
|
||||
}
|
||||
}
|
||||
|
||||
public class RenderSimple : IRender, ITick
|
||||
public class RenderSimple : IRender, IAutoSelectionSize, ITick, INotifyOwnerChanged
|
||||
{
|
||||
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
|
||||
|
||||
@@ -55,7 +56,6 @@ namespace OpenRA.Traits
|
||||
return Info.Image ?? actor.Name;
|
||||
}
|
||||
|
||||
string cachedImage = null;
|
||||
public string GetImage(Actor self)
|
||||
{
|
||||
if (cachedImage != null)
|
||||
@@ -65,6 +65,9 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
RenderSimpleInfo Info;
|
||||
string cachedImage = null;
|
||||
bool initializePalette = true;
|
||||
protected PaletteReference palette;
|
||||
|
||||
public RenderSimple(Actor self, Func<int> baseFacing)
|
||||
{
|
||||
@@ -77,20 +80,40 @@ namespace OpenRA.Traits
|
||||
anim.PlayRepeating("idle");
|
||||
}
|
||||
|
||||
public string Palette(Player p) { return Info.Palette ?? Info.PlayerPalette + p.InternalName; }
|
||||
|
||||
public virtual IEnumerable<Renderable> Render(Actor self)
|
||||
protected virtual string PaletteName(Actor self)
|
||||
{
|
||||
return Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName;
|
||||
}
|
||||
|
||||
protected void UpdatePalette() { initializePalette = true; }
|
||||
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
|
||||
|
||||
public virtual IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (initializePalette)
|
||||
{
|
||||
palette = wr.Palette(PaletteName(self));
|
||||
initializePalette = false;
|
||||
}
|
||||
|
||||
foreach (var a in anims.Values)
|
||||
if (a.DisableFunc == null || !a.DisableFunc())
|
||||
{
|
||||
Renderable ret = a.Image(self, Palette(self.Owner));
|
||||
Renderable ret = a.Image(self, palette);
|
||||
if (Info.Scale != 1f)
|
||||
ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f * ret.Sprite.size * (1 - Info.Scale));
|
||||
yield return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public int2 SelectionSize(Actor self)
|
||||
{
|
||||
return anims.Values.Where(b => (b.DisableFunc == null || !b.DisableFunc())
|
||||
&& b.Animation.CurrentSequence != null)
|
||||
.Select(a => (a.Animation.Image.size*Info.Scale).ToInt2())
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
public virtual void Tick(Actor self)
|
||||
{
|
||||
foreach (var a in anims.Values)
|
||||
|
||||
@@ -34,7 +34,8 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
public interface ITick { void Tick(Actor self); }
|
||||
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
|
||||
public interface IRender { IEnumerable<Renderable> Render(Actor self, WorldRenderer wr); }
|
||||
public interface IAutoSelectionSize { int2 SelectionSize(Actor self); }
|
||||
|
||||
public interface IIssueOrder
|
||||
{
|
||||
@@ -62,6 +63,7 @@ namespace OpenRA.Traits
|
||||
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
|
||||
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
|
||||
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); }
|
||||
public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
|
||||
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
||||
@@ -113,7 +115,7 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
public interface INotifyAttack { void Attacking(Actor self, Target target); }
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r); }
|
||||
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
|
||||
public interface ISpeedModifier { decimal GetSpeedModifier(); }
|
||||
public interface IFirepowerModifier { float GetFirepowerModifier(); }
|
||||
@@ -154,12 +156,12 @@ namespace OpenRA.Traits
|
||||
{
|
||||
public readonly Sprite Sprite;
|
||||
public readonly float2 Pos;
|
||||
public readonly string Palette;
|
||||
public readonly PaletteReference Palette;
|
||||
public readonly int Z;
|
||||
public readonly int ZOffset;
|
||||
public float Scale;
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, int zOffset, float scale)
|
||||
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, int zOffset, float scale)
|
||||
{
|
||||
Sprite = sprite;
|
||||
Pos = pos;
|
||||
@@ -169,14 +171,14 @@ namespace OpenRA.Traits
|
||||
Scale = scale; /* default */
|
||||
}
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z)
|
||||
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
|
||||
: this(sprite, pos, palette, z, 0, 1f) { }
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, float scale)
|
||||
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, float scale)
|
||||
: this(sprite, pos, palette, z, 0, scale) { }
|
||||
|
||||
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
|
||||
public Renderable WithPalette(string newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
|
||||
public Renderable WithPalette(PaletteReference newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
|
||||
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
|
||||
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
|
||||
}
|
||||
@@ -208,7 +210,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
|
||||
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
|
||||
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
|
||||
|
||||
public interface ITargetable
|
||||
{
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace OpenRA.Traits
|
||||
public readonly string BasePalette = null;
|
||||
public readonly string BaseName = "player";
|
||||
public readonly int[] RemapIndex = {};
|
||||
public readonly bool AllowModifiers = true;
|
||||
|
||||
public object Create( ActorInitializer init ) { return new PlayerColorPalette( init.self.Owner, this ); }
|
||||
}
|
||||
@@ -36,9 +37,9 @@ namespace OpenRA.Traits
|
||||
public void InitPalette( WorldRenderer wr )
|
||||
{
|
||||
var paletteName = "{0}{1}".F( info.BaseName, owner.InternalName );
|
||||
var newpal = new Palette(wr.GetPalette(info.BasePalette),
|
||||
var newpal = new Palette(wr.Palette(info.BasePalette).Palette,
|
||||
new PlayerColorRemap(info.RemapIndex, owner.ColorRamp));
|
||||
wr.AddPalette(paletteName, newpal);
|
||||
wr.AddPalette(paletteName, newpal, info.AllowModifiers);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Traits
|
||||
{
|
||||
hasSetupPalettes = true;
|
||||
foreach (var rt in world.WorldActor.TraitsImplementing<ResourceType>())
|
||||
rt.info.PaletteIndex = wr.GetPaletteIndex(rt.info.Palette);
|
||||
rt.info.PaletteRef = wr.Palette(rt.info.Palette);
|
||||
}
|
||||
|
||||
var clip = Game.viewport.WorldBounds(world);
|
||||
@@ -47,7 +47,7 @@ namespace OpenRA.Traits
|
||||
if (c.image != null)
|
||||
c.image[c.density].DrawAt(
|
||||
new CPos(x, y).ToPPos().ToFloat2(),
|
||||
c.type.info.PaletteIndex);
|
||||
c.type.info.PaletteRef.Index);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace OpenRA.Traits
|
||||
public readonly bool AllowUnderActors = false;
|
||||
|
||||
public Sprite[][] Sprites;
|
||||
public int PaletteIndex;
|
||||
public PaletteReference PaletteRef;
|
||||
|
||||
public PipType PipColor = PipType.Yellow;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user