From 3ac6739a8de7661dbce415f9004fca60070039f1 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Sat, 1 Oct 2016 12:31:13 +0200 Subject: [PATCH] Target.FromActor never returns a TargetType.FrozenActor --- OpenRA.Mods.Common/Scripting/Properties/CombatProperties.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Scripting/Properties/CombatProperties.cs b/OpenRA.Mods.Common/Scripting/Properties/CombatProperties.cs index b50d1bdbe7..ea43794824 100644 --- a/OpenRA.Mods.Common/Scripting/Properties/CombatProperties.cs +++ b/OpenRA.Mods.Common/Scripting/Properties/CombatProperties.cs @@ -90,7 +90,7 @@ namespace OpenRA.Mods.Common.Scripting public void Attack(Actor targetActor, bool allowMove = true, bool forceAttack = false) { var target = Target.FromActor(targetActor); - if (!target.IsValidFor(Self) || target.Type == TargetType.FrozenActor) + if (!target.IsValidFor(Self)) Log.Write("lua", "{1} is an invalid target for {0}!", Self, targetActor); if (!targetActor.Info.HasTraitInfo() && !Self.Owner.CanTargetActor(targetActor))