From 3ad2689e38b200cb91dbaccb2c0d6024e4b8c1ca Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 8 Apr 2013 04:36:20 -0700 Subject: [PATCH] set A.I. max silos to build == 1, to save space MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Due to conyard build radius, unnecessary buildings should not be built. Silo is not really needed, so capping to 1.  --- mods/cnc/rules/system.yaml | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/system.yaml b/mods/cnc/rules/system.yaml index 5136ebc526..737f98935f 100644 --- a/mods/cnc/rules/system.yaml +++ b/mods/cnc/rules/system.yaml @@ -31,6 +31,7 @@ Player: eye: 1 tmpl: 1 fix: 0 + silo: 1 BuildingFractions: proc: 20% nuke: 9% @@ -47,7 +48,7 @@ Player: sam: 7% eye: 1% tmpl: 1% - silo: 4% + silo: 0% fix: 1% hpad: 2% UnitsToBuild: @@ -92,6 +93,7 @@ Player: eye: 1 tmpl: 1 fix: 0 + silo: 1 BuildingFractions: proc: 17% nuke: 1% @@ -109,7 +111,7 @@ Player: eye: 1% tmpl: 1% sam: 7% - silo: 7% + silo: 0% fix: 1% UnitsToBuild: e1: 30% @@ -153,6 +155,7 @@ Player: eye: 1 tmpl: 1 fix: 0 + silo: 1 BuildingFractions: proc: 17% nuke: 10% @@ -170,7 +173,7 @@ Player: eye: 1% tmpl: 1% sam: 7% - silo: 14% + silo: 0% fix: 1% UnitsToBuild: e1: 30%