Merge pull request #11377 from Mailaender/ra-burning-trees

Added burning trees to the Red Alert mod
This commit is contained in:
reaperrr
2016-06-04 14:09:11 +02:00
8 changed files with 531 additions and 76 deletions

View File

@@ -1,7 +1,9 @@
CrateNapalm:
ValidTargets: Ground, Trees
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 60
ValidTargets: Ground, Trees
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
@@ -9,7 +11,7 @@ CrateNapalm:
Heavy: 25
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -33,15 +35,16 @@ CrateExplosion:
ImpactSounds: kaboom15.aud
CrateNuke:
ValidTargets: Ground, Trees, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air
ValidTargets: Ground, Trees, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Res_impact: DestroyResource
Warhead@3Eff_impact: CreateEffect
Explosions: nuke
@@ -51,11 +54,11 @@ CrateNuke:
Damage: 60
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 4
ValidTargets: Ground, Water, Air
ValidTargets: Ground, Trees, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@5Res_areanuke: DestroyResource
Size: 5,4
Delay: 4
@@ -68,16 +71,16 @@ CrateNuke:
Delay: 4
MiniNuke:
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: Ground, Trees, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air
ValidTargets: Ground, Trees, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
@@ -88,11 +91,11 @@ MiniNuke:
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
@@ -104,11 +107,11 @@ MiniNuke:
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Underwater
ValidTargets: Ground, Trees, Water, Underwater
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Res_areanuke2: DestroyResource
Size: 3
Delay: 10
@@ -117,11 +120,11 @@ MiniNuke:
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Underwater
ValidTargets: Ground, Trees, Water, Underwater
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@10Res_areanuke3: DestroyResource
Size: 4
Delay: 15

View File

@@ -1,4 +1,5 @@
FireballLauncher:
ValidTargets: Ground, Water, Trees
ReloadDelay: 65
Range: 5c0
Burst: 2
@@ -10,13 +11,14 @@ FireballLauncher:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 150
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Wood: 50
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -24,6 +26,7 @@ FireballLauncher:
ImpactSounds: firebl3.aud
Flamer:
ValidTargets: Ground, Water, Trees
ReloadDelay: 50
Range: 5c0
Burst: 15
@@ -37,13 +40,14 @@ Flamer:
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Wood: 100
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -51,6 +55,7 @@ Flamer:
ImpactSounds: firebl3.aud
Napalm:
ValidTargets: Ground, Water, Trees
ReloadDelay: 20
Range: 4c512
Projectile: Bullet
@@ -60,12 +65,13 @@ Napalm:
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 100
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect

View File

@@ -28,15 +28,15 @@ ParaBomb:
ValidImpactTypes: Water
Atomic:
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: Ground, Trees, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Smu_impact: LeaveSmudge
@@ -50,10 +50,10 @@ Atomic:
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@6Res_areanuke1: DestroyResource
Size: 2
Delay: 5
@@ -69,10 +69,10 @@ Atomic:
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@10Res_areanuke2: DestroyResource
Size: 3
Delay: 10
@@ -85,10 +85,10 @@ Atomic:
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@13Res_areanuke3: DestroyResource
Size: 4
Delay: 15
@@ -101,10 +101,10 @@ Atomic:
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@16Res_areanuke4: DestroyResource
Size: 5
Delay: 20