Merge pull request #11377 from Mailaender/ra-burning-trees
Added burning trees to the Red Alert mod
This commit is contained in:
@@ -1,7 +1,9 @@
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CrateNapalm:
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ValidTargets: Ground, Trees
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Warhead@1Dam: SpreadDamage
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Spread: 170
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Damage: 60
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ValidTargets: Ground, Trees
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 90
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@@ -9,7 +11,7 @@ CrateNapalm:
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Heavy: 25
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Concrete: 50
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Warhead@3Eff: CreateEffect
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@@ -33,15 +35,16 @@ CrateExplosion:
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ImpactSounds: kaboom15.aud
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CrateNuke:
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ValidTargets: Ground, Trees, Water, Air
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 100
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Trees, Water, Air
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Res_impact: DestroyResource
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Warhead@3Eff_impact: CreateEffect
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Explosions: nuke
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@@ -51,11 +54,11 @@ CrateNuke:
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Damage: 60
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Falloff: 1000, 600, 400, 250, 150, 100, 0
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Delay: 4
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Trees, Water, Air
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@5Res_areanuke: DestroyResource
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Size: 5,4
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Delay: 4
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@@ -68,16 +71,16 @@ CrateNuke:
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Delay: 4
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MiniNuke:
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 150
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Trees, Water, Air
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Res_impact: DestroyResource
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Size: 1
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Warhead@3Eff_impact: CreateEffect
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@@ -88,11 +91,11 @@ MiniNuke:
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@5Res_areanuke1: DestroyResource
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Size: 2
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Delay: 5
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@@ -104,11 +107,11 @@ MiniNuke:
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 10
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ValidTargets: Ground, Water, Underwater
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ValidTargets: Ground, Trees, Water, Underwater
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@8Res_areanuke2: DestroyResource
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Size: 3
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Delay: 10
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@@ -117,11 +120,11 @@ MiniNuke:
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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ValidTargets: Ground, Water, Underwater
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ValidTargets: Ground, Trees, Water, Underwater
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@10Res_areanuke3: DestroyResource
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Size: 4
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Delay: 15
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@@ -1,4 +1,5 @@
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FireballLauncher:
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ValidTargets: Ground, Water, Trees
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ReloadDelay: 65
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Range: 5c0
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Burst: 2
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@@ -10,13 +11,14 @@ FireballLauncher:
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 150
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ValidTargets: Ground, Water, Trees
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Versus:
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None: 90
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Warhead@3Eff: CreateEffect
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@@ -24,6 +26,7 @@ FireballLauncher:
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ImpactSounds: firebl3.aud
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Flamer:
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ValidTargets: Ground, Water, Trees
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ReloadDelay: 50
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Range: 5c0
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Burst: 15
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@@ -37,13 +40,14 @@ Flamer:
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 8
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ValidTargets: Ground, Water, Trees
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Versus:
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None: 90
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Wood: 100
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Light: 60
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Heavy: 25
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Warhead@3Eff: CreateEffect
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@@ -51,6 +55,7 @@ Flamer:
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ImpactSounds: firebl3.aud
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Napalm:
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ValidTargets: Ground, Water, Trees
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ReloadDelay: 20
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Range: 4c512
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Projectile: Bullet
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@@ -60,12 +65,13 @@ Napalm:
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Warhead@1Dam: SpreadDamage
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Spread: 170
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Damage: 100
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ValidTargets: Ground, Water, Trees
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Versus:
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None: 90
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Light: 60
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Heavy: 25
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Warhead@3Eff: CreateEffect
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@@ -28,15 +28,15 @@ ParaBomb:
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ValidImpactTypes: Water
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Atomic:
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 150
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Res_impact: DestroyResource
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Size: 1
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Warhead@3Smu_impact: LeaveSmudge
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@@ -50,10 +50,10 @@ Atomic:
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@6Res_areanuke1: DestroyResource
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Size: 2
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Delay: 5
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@@ -69,10 +69,10 @@ Atomic:
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 10
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@10Res_areanuke2: DestroyResource
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Size: 3
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Delay: 10
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@@ -85,10 +85,10 @@ Atomic:
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@13Res_areanuke3: DestroyResource
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Size: 4
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Delay: 15
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@@ -101,10 +101,10 @@ Atomic:
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 20
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@16Res_areanuke4: DestroyResource
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Size: 5
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Delay: 20
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