Merge pull request #3643 from reaperrr/cncmuzzles
CnC mod muzzles and offsets
This commit is contained in:
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mods/cnc/bits/flame2.shp
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mods/cnc/bits/flame2.shp
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mods/cnc/bits/gunfire2.shp
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mods/cnc/bits/gunfire2.shp
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@@ -534,8 +534,9 @@ GUN:
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RenderBuildingTurreted:
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RenderBuildingTurreted:
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Armament:
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Armament:
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Weapon: TurretGun
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Weapon: TurretGun
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LocalOffset: -71,0,85
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LocalOffset: 512,0,112
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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AutoTarget:
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AutoTarget:
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-RenderBuilding:
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-RenderBuilding:
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-DeadBuildingState:
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-DeadBuildingState:
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@@ -685,9 +686,10 @@ ATWR:
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Range: 9
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Range: 9
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Turreted:
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Turreted:
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ROT:255
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ROT:255
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Offset: 128,128,-85
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Armament:
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Armament:
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Weapon: TowerMissle
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Weapon: TowerMissle
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LocalOffset: 299,299,-85, 299,-299,-85
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LocalOffset: 256,128,0, 256,-128,0
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LocalYaw: -100,100
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LocalYaw: -100,100
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AttackTurreted:
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AttackTurreted:
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AutoTarget:
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AutoTarget:
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@@ -149,8 +149,9 @@ ARTY:
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Range: 9
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Range: 9
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Armament:
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Armament:
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Weapon: ArtilleryShell
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Weapon: ArtilleryShell
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LocalOffset: 299, 0, 128
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LocalOffset: 624,0,208
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AttackFrontal:
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AttackFrontal:
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WithMuzzleFlash:
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RenderUnit:
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RenderUnit:
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Explodes:
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Explodes:
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Weapon: UnitExplode
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Weapon: UnitExplode
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@@ -183,7 +184,7 @@ FTNK:
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Range: 5
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Range: 5
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Armament:
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Armament:
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Weapon: BigFlamer
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Weapon: BigFlamer
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LocalOffset: 213,213,-85, 213,-213,-85
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LocalOffset: 512,128,42, 512,-128,42
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AttackFrontal:
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AttackFrontal:
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RenderUnit:
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RenderUnit:
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AutoTarget:
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AutoTarget:
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@@ -327,8 +328,9 @@ LTNK:
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Weapon: 70mm
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Weapon: 70mm
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Recoil: 85
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Recoil: 85
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RecoilRecovery: 17
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RecoilRecovery: 17
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LocalOffset: -128,0,85
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LocalOffset: 720,0,90
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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RenderUnit:
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WithTurret:
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WithTurret:
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AutoTarget:
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AutoTarget:
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@@ -364,8 +366,9 @@ MTNK:
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Weapon: 120mm
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Weapon: 120mm
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Recoil: 128
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Recoil: 128
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RecoilRecovery: 26
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RecoilRecovery: 26
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LocalOffset: 0,0,43
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LocalOffset: 768,0,90
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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RenderUnit:
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WithTurret:
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WithTurret:
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AutoTarget:
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AutoTarget:
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@@ -403,16 +406,17 @@ HTNK:
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ROT: 3
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ROT: 3
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Armament@PRIMARY:
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Armament@PRIMARY:
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Weapon: 120mmDual
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Weapon: 120mmDual
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LocalOffset: 800, 180, 340, 800, -180, 340
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LocalOffset: 900,180,340, 900,-180,340
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Recoil: 170
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Recoil: 170
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RecoilRecovery: 42
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RecoilRecovery: 42
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Armament@SECONDARY:
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Armament@SECONDARY:
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Name: secondary
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Name: secondary
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Weapon: MammothMissiles
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Weapon: MammothMissiles
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LocalOffset: -85, 384, 340, -85, -384, 340
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LocalOffset: -85,384,340, -85,-384,340
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LocalYaw: -100, 100
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LocalYaw: -100, 100
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Recoil: 42
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Recoil: 42
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash@PRIMARY:
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RenderUnit:
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RenderUnit:
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WithTurret:
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WithTurret:
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AutoTarget:
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AutoTarget:
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@@ -338,6 +338,9 @@ gun:
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Start: 0
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Start: 0
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Length: *
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Length: *
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Tick: 80
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Tick: 80
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muzzle: gunfire2
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Start: 0
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Length: *
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sam:
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sam:
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closed-idle:
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closed-idle:
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@@ -403,4 +406,7 @@ atwr:
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Start: 0
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Start: 0
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Length: *
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Length: *
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Tick: 80
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Tick: 80
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muzzle: gunfire2
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Start: 0
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Length: *
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@@ -87,6 +87,9 @@ mtnk:
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turret:
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turret:
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Start: 32
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Start: 32
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Facings: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: *
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ltnk:
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ltnk:
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idle:
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idle:
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@@ -95,6 +98,9 @@ ltnk:
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turret:
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turret:
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Start: 32
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Start: 32
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Facings: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: *
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htnk:
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htnk:
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idle:
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idle:
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@@ -103,6 +109,9 @@ htnk:
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turret:
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turret:
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Start: 32
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Start: 32
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Facings: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: *
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jeep:
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jeep:
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idle:
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idle:
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@@ -125,7 +134,7 @@ ftnk:
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idle:
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idle:
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Start: 0
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Start: 0
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Facings: 32
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Facings: 32
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muzzle: flame
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muzzle: flame2
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Start: 0
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Start: 0
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Length: 13
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Length: 13
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Facings: 8
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Facings: 8
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@@ -175,6 +184,9 @@ arty:
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idle:
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idle:
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Start: 0
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Start: 0
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Facings: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: *
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apc:
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apc:
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idle:
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idle:
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