Remove WorldUtils.FindFrozenActorsAtMouse.
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@@ -109,8 +109,12 @@ namespace OpenRA.Traits
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Add(a);
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}
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public static readonly IEnumerable<FrozenActor> NoFrozenActors = new FrozenActor[0].AsEnumerable();
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public IEnumerable<FrozenActor> FrozenActorsAt(Player viewer, int2 pxPos)
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{
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if (viewer == null)
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return NoFrozenActors;
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var i = (pxPos.X / info.BinSize).Clamp(0, cols - 1);
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var j = (pxPos.Y / info.BinSize).Clamp(0, rows - 1);
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return frozen[viewer][j*cols + i]
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