Remove WorldUtils.FindFrozenActorsAtMouse.
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@@ -29,7 +29,7 @@ namespace OpenRA.Orders
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target = Target.FromActor(underCursor);
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else
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{
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var frozen = world.FindFrozenActorsAtMouse(mi.Location)
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var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi.Location)
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.Where(a => a.Info.Traits.Contains<ITargetableInfo>())
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.OrderByDescending(a => a.Info.SelectionPriority())
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.FirstOrDefault();
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@@ -77,7 +77,7 @@ namespace OpenRA.Orders
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target = Target.FromActor(underCursor);
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else
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{
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var frozen = world.FindFrozenActorsAtMouse(mi.Location)
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var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi.Location)
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.Where(a => a.Info.Traits.Contains<ITargetableInfo>())
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.OrderByDescending(a => a.Info.SelectionPriority())
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.FirstOrDefault();
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@@ -109,8 +109,12 @@ namespace OpenRA.Traits
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Add(a);
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}
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public static readonly IEnumerable<FrozenActor> NoFrozenActors = new FrozenActor[0].AsEnumerable();
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public IEnumerable<FrozenActor> FrozenActorsAt(Player viewer, int2 pxPos)
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{
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if (viewer == null)
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return NoFrozenActors;
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var i = (pxPos.X / info.BinSize).Clamp(0, cols - 1);
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var j = (pxPos.Y / info.BinSize).Clamp(0, rows - 1);
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return frozen[viewer][j*cols + i]
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@@ -117,7 +117,7 @@ namespace OpenRA.Widgets
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return;
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}
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var frozen = world.FindFrozenActorsAtMouse(Viewport.LastMousePos)
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var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, Viewport.LastMousePos)
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.Where(a => a.TooltipName != null)
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.OrderByDescending(a => a.Info.SelectionPriority())
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.FirstOrDefault();
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@@ -21,15 +21,6 @@ namespace OpenRA
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{
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public static class WorldUtils
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{
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public static readonly IEnumerable<FrozenActor> NoFrozenActors = new FrozenActor[0].AsEnumerable();
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public static IEnumerable<FrozenActor> FindFrozenActorsAtMouse(this World world, int2 mouseLocation)
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{
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if (world.RenderPlayer == null)
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return NoFrozenActors;
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return world.ScreenMap.FrozenActorsAt(world.RenderPlayer, Game.viewport.ViewToWorldPx(mouseLocation));
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}
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public static IEnumerable<Actor> FindActorsInBox(this World world, CPos tl, CPos br)
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{
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// TODO: Support diamond boxes for isometric maps?
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