Merge pull request #7871 from Mailaender/ambient-sound

Added a looping sound trait
This commit is contained in:
Oliver Brakmann
2015-05-03 16:46:36 +02:00
3 changed files with 42 additions and 6 deletions

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@@ -416,6 +416,7 @@
<Compile Include="Traits\ShakeOnDeath.cs" />
<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
<Compile Include="Traits\Sound\AmbientSound.cs" />
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />

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@@ -0,0 +1,33 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Plays a looping audio file at the actor position. Attach this to the `World` actor to cover the whole map.")]
class AmbientSoundInfo : ITraitInfo
{
public readonly string SoundFile = null;
public object Create(ActorInitializer init) { return new AmbientSound(init.Self, this); }
}
class AmbientSound
{
public AmbientSound(Actor self, AmbientSoundInfo info)
{
if (self == self.World.WorldActor)
Sound.PlayLooped(info.SoundFile);
else
Sound.PlayLooped(info.SoundFile, self.CenterPosition);
}
}
}