Remove PlayerPaletteFromCurrentTileset.

This commit is contained in:
Matthias Mailänder
2017-08-30 23:34:24 +02:00
committed by reaperrr
parent 3b4904775a
commit 3af0b1a7a0
5 changed files with 12 additions and 51 deletions

View File

@@ -977,7 +977,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
// nuke launch animation is now it's own trait
if (engineVersion < 20170820)
{
if (depth == 1 && node.Key.StartsWith("NukePower"))
if (depth == 1 && node.Key.StartsWith("NukePower", StringComparison.Ordinal))
{
node.Value.Nodes.RemoveAll(n => n.Key == "ActivationSequence");
addNodes.Add(new MiniYamlNode("WithNukeLaunchAnimation", new MiniYaml("")));
@@ -992,6 +992,17 @@ namespace OpenRA.Mods.Common.UtilityCommands
RenameNodeKey(node, "WithEmbeddedTurretSpriteBody");
}
if (engineVersion < 20170916)
{
if (node.Key.StartsWith("PlayerPaletteFromCurrentTileset", StringComparison.Ordinal))
{
node.Value.Nodes.Add(new MiniYamlNode("Filename", ""));
node.Value.Nodes.Add(new MiniYamlNode("Tileset", ""));
RenameNodeKey(node, "PaletteFromFile");
Console.WriteLine("The trait PlayerPaletteFromCurrentTileset has been removed. Use PaletteFromFile with a Tileset filter.");
}
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}