Remove PlayerPaletteFromCurrentTileset.
This commit is contained in:
committed by
reaperrr
parent
3b4904775a
commit
3af0b1a7a0
@@ -185,7 +185,6 @@ namespace OpenRA
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public readonly string Id;
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public readonly string Id;
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public readonly int SheetSize = 512;
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public readonly int SheetSize = 512;
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public readonly string Palette;
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public readonly string Palette;
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public readonly string PlayerPalette;
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public readonly Color[] HeightDebugColors = new[] { Color.Red };
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public readonly Color[] HeightDebugColors = new[] { Color.Red };
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public readonly string[] EditorTemplateOrder;
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public readonly string[] EditorTemplateOrder;
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public readonly bool IgnoreTileSpriteOffsets;
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public readonly bool IgnoreTileSpriteOffsets;
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@@ -534,7 +534,6 @@
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<Compile Include="Traits\World\PathFinder.cs" />
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<Compile Include="Traits\World\PathFinder.cs" />
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<Compile Include="Pathfinder\PathSearch.cs" />
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<Compile Include="Pathfinder\PathSearch.cs" />
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<Compile Include="Pathfinder\BasePathSearch.cs" />
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<Compile Include="Pathfinder\BasePathSearch.cs" />
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<Compile Include="Traits\World\PlayerPaletteFromCurrentTileset.cs" />
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<Compile Include="Traits\World\RadarPings.cs" />
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<Compile Include="Traits\World\RadarPings.cs" />
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<Compile Include="Traits\World\ResourceClaimLayer.cs" />
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<Compile Include="Traits\World\ResourceClaimLayer.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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@@ -1,47 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
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{
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[FieldLoader.Require, PaletteDefinition(true)]
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("Map listed indices to shadow.")]
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public readonly int[] ShadowIndex = { };
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[Desc("Apply palette rotators or not.")]
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PlayerPaletteFromCurrentTileset(init.World, this); }
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}
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class PlayerPaletteFromCurrentTileset : ILoadsPalettes
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{
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readonly World world;
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readonly PlayerPaletteFromCurrentTilesetInfo info;
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public PlayerPaletteFromCurrentTileset(World world, PlayerPaletteFromCurrentTilesetInfo info)
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{
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this.world = world;
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this.info = info;
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}
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public void LoadPalettes(WorldRenderer wr)
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{
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var filename = world.Map.Rules.TileSet.PlayerPalette ?? world.Map.Rules.TileSet.Palette;
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wr.AddPalette(info.Name, new ImmutablePalette(wr.World.Map.Open(filename), info.ShadowIndex), info.AllowModifiers);
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}
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}
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}
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@@ -977,7 +977,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// nuke launch animation is now it's own trait
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// nuke launch animation is now it's own trait
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if (engineVersion < 20170820)
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if (engineVersion < 20170820)
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{
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{
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if (depth == 1 && node.Key.StartsWith("NukePower"))
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if (depth == 1 && node.Key.StartsWith("NukePower", StringComparison.Ordinal))
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{
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{
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node.Value.Nodes.RemoveAll(n => n.Key == "ActivationSequence");
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node.Value.Nodes.RemoveAll(n => n.Key == "ActivationSequence");
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addNodes.Add(new MiniYamlNode("WithNukeLaunchAnimation", new MiniYaml("")));
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addNodes.Add(new MiniYamlNode("WithNukeLaunchAnimation", new MiniYaml("")));
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@@ -992,6 +992,17 @@ namespace OpenRA.Mods.Common.UtilityCommands
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RenameNodeKey(node, "WithEmbeddedTurretSpriteBody");
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RenameNodeKey(node, "WithEmbeddedTurretSpriteBody");
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}
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}
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if (engineVersion < 20170916)
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{
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if (node.Key.StartsWith("PlayerPaletteFromCurrentTileset", StringComparison.Ordinal))
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{
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node.Value.Nodes.Add(new MiniYamlNode("Filename", ""));
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node.Value.Nodes.Add(new MiniYamlNode("Tileset", ""));
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RenameNodeKey(node, "PaletteFromFile");
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Console.WriteLine("The trait PlayerPaletteFromCurrentTileset has been removed. Use PaletteFromFile with a Tileset filter.");
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -2,7 +2,6 @@ General:
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Name: Desert
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Name: Desert
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Id: DESERT
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Id: DESERT
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Palette: desert.pal
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Palette: desert.pal
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PlayerPalette: temperat.pal
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EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Water Cliffs, Beach, River, Bridge
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EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Water Cliffs, Beach, River, Bridge
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HeightDebugColors: 880000
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HeightDebugColors: 880000
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