diff --git a/OpenRA.Game/Orders/UnitOrderGenerator.cs b/OpenRA.Game/Orders/UnitOrderGenerator.cs index fa06074338..2fe2867731 100644 --- a/OpenRA.Game/Orders/UnitOrderGenerator.cs +++ b/OpenRA.Game/Orders/UnitOrderGenerator.cs @@ -51,6 +51,13 @@ namespace OpenRA.Orders if (!actorsInvolved.Any()) yield break; + // HACK: This is required by the hacky player actions-per-minute calculation + // TODO: Reimplement APM properly and then remove this + yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false) + { + TargetString = actorsInvolved.Select(a => a.ActorID).JoinWith(",") + }; + foreach (var o in orders) yield return CheckSameOrder(o.Order, o.Trait.IssueOrder(o.Actor, o.Order, o.Target, mi.Modifiers.HasModifier(Modifiers.Shift))); }