diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 4b0a9bc032..6028acd0dc 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -292,7 +292,7 @@ RequiresCondition: hazmatsuits ActorLostNotification: SpawnActorOnDeath: - Probability: 10 + Probability: 5 Actor: vice OwnerType: InternalName InternalOwner: Creeps @@ -811,7 +811,7 @@ Husk: AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach Burns: - Interval: 2 + Interval: 6 Targetable: RequiresForceFire: yes TargetTypes: Ground, Husk diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index ffb3bc13bb..d626cecd22 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -144,7 +144,7 @@ E6: Mobile: Speed: 56 Health: - HP: 25 + HP: 30 Passenger: PipType: Yellow EngineerRepair: @@ -158,13 +158,15 @@ RMBO: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Valued: - Cost: 1000 + Cost: 2000 Tooltip: Name: Commando Buildable: BuildPaletteOrder: 50 Prerequisites: eye, ~techlevel.high Queue: Infantry.GDI + BuildDuration: 2000 + BuildDurationModifier: 40 Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Mobile: Speed: 71 diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 06a1c452a5..216b00b90c 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -8,7 +8,7 @@ FACT: Footprint: xxx xxx Dimensions: 3,2 Health: - HP: 2000 + HP: 2100 Armor: Type: Wood RevealsShroud: @@ -156,7 +156,7 @@ PROC: Footprint: _x_ xxx === Dimensions: 3,3 Health: - HP: 900 + HP: 1000 RevealsShroud: Range: 6c0 Bib: @@ -170,18 +170,18 @@ PROC: StoresResources: PipColor: Green PipCount: 10 - Capacity: 2000 + Capacity: 700 Selectable: Bounds: 72,56,0,12 CustomSellValue: - Value: 500 + Value: 0 FreeActor: Actor: HARV SpawnOffset: 1,2 Facing: 64 WithResources: Power: - Amount: -50 + Amount: -40 ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 73,72 @@ -202,7 +202,7 @@ SILO: Dimensions: 2,1 -GivesBuildableArea: Health: - HP: 400 + HP: 500 RevealsShroud: Range: 4c0 Bib: @@ -214,7 +214,7 @@ SILO: StoresResources: PipCount: 10 PipColor: Green - Capacity: 2000 + Capacity: 3000 -EmitInfantryOnSell: Power: Amount: -10 @@ -240,7 +240,7 @@ PYLE: Footprint: xx xx Dimensions: 2,2 Health: - HP: 500 + HP: 600 RevealsShroud: Range: 5c0 Bib: @@ -282,7 +282,7 @@ HAND: Footprint: xx xx Dimensions: 2,2 Health: - HP: 500 + HP: 600 RevealsShroud: Range: 5c0 Bib: @@ -324,7 +324,7 @@ AFLD: Footprint: xxxx xxxx Dimensions: 4,2 Health: - HP: 1000 + HP: 1100 RevealsShroud: Range: 7c0 Bib: @@ -346,7 +346,7 @@ AFLD: ReadyAudio: ProductionBar: Power: - Amount: -30 + Amount: -50 ProvidesPrerequisite@buildingname: WEAP: @@ -370,7 +370,7 @@ WEAP: SelectionDecorations: VisualBounds: 72,64,0,-16 Health: - HP: 1000 + HP: 1100 RevealsShroud: Range: 4c0 Bib: @@ -391,7 +391,7 @@ WEAP: LowPowerSlowdown: 3 ProductionBar: Power: - Amount: -30 + Amount: -50 ProvidesPrerequisite@buildingname: HPAD: @@ -409,7 +409,7 @@ HPAD: Footprint: xx xx Dimensions: 2,2 Health: - HP: 500 + HP: 600 RevealsShroud: Range: 5c0 Exit@1: @@ -467,7 +467,7 @@ HQ: WithSpriteBody: PauseAnimationWhenDisabled: true Health: - HP: 700 + HP: 800 RevealsShroud: Range: 10c0 Bib: @@ -478,7 +478,7 @@ HQ: AirstrikePower: Prerequisites: ~techlevel.superweapons Icon: airstrike - ChargeTime: 210 + ChargeTime: 240 SquadSize: 3 QuantizedFacings: 8 Description: Air Strike @@ -495,7 +495,7 @@ HQ: CameraActor: camera SupportPowerChargeBar: Power: - Amount: -40 + Amount: -50 FIX: Inherits: ^BaseBuilding @@ -516,7 +516,7 @@ FIX: SelectionDecorations: VisualBounds: 72,48 Health: - HP: 700 + HP: 800 RevealsShroud: Range: 5c0 Bib: @@ -559,7 +559,7 @@ EYE: WithSpriteBody: PauseAnimationWhenDisabled: true Health: - HP: 1200 + HP: 1300 RevealsShroud: Range: 10c0 Bib: @@ -571,7 +571,7 @@ EYE: Prerequisites: ~techlevel.superweapons Icon: ioncannon Cursor: ioncannon - ChargeTime: 180 + ChargeTime: 270 Description: Ion Cannon LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area. BeginChargeSpeechNotification: IonCannonCharging @@ -612,15 +612,18 @@ TMPL: PowerdownSound: DisablePower DisabledOverlay: Health: - HP: 2000 + HP: 2100 RevealsShroud: Range: 6c0 Bib: + RenderDetectionCircle: + DetectCloaked: + Range: 5c0 NukePower: Prerequisites: ~techlevel.superweapons Icon: abomb Cursor: nuke - ChargeTime: 300 + ChargeTime: 360 Description: Nuclear Strike LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area. EndChargeSpeechNotification: NuclearWeaponAvailable @@ -654,7 +657,7 @@ GUN: Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry Building: Health: - HP: 400 + HP: 410 Armor: Type: Heavy RevealsShroud: @@ -703,7 +706,7 @@ SAM: Armor: Type: Heavy RevealsShroud: - Range: 8c0 + Range: 6c0 Turreted: TurnSpeed: 10 InitialFacing: 0 @@ -762,7 +765,7 @@ OBLI: DetectCloaked: Range: 5c0 Power: - Amount: -150 + Amount: -90 GTWR: Inherits: ^Defense @@ -819,7 +822,7 @@ ATWR: RequiresPower: DisabledOverlay: Health: - HP: 600 + HP: 550 Armor: Type: Heavy RevealsShroud: diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 9adc23d032..db4fd3203f 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -8,6 +8,8 @@ MCV: BuildPaletteOrder: 100 Prerequisites: anyhq, ~techlevel.medium, fix Queue: Vehicle.GDI, Vehicle.Nod + BuildDuration: 3750 + BuildDurationModifier: 40 Description: Deploys into another Construction Yard.\n Unarmed Selectable: Priority: 4 @@ -46,6 +48,8 @@ HARV: BuildPaletteOrder: 10 Prerequisites: proc Queue: Vehicle.GDI, Vehicle.Nod + BuildDuration: 1680 + BuildDurationModifier: 40 Description: Collects Tiberium for processing.\n Unarmed Selectable: Priority: 7 @@ -60,7 +64,7 @@ HARV: Mobile: Speed: 85 Health: - HP: 600 + HP: 625 Armor: Type: Heavy RevealsShroud: @@ -79,7 +83,7 @@ APC: Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Valued: - Cost: 600 + Cost: 550 Tooltip: Name: APC Buildable: @@ -89,10 +93,10 @@ APC: Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Mobile: TurnSpeed: 8 - Speed: 128 + Speed: 132 RequiresCondition: !notmobile Health: - HP: 210 + HP: 215 Armor: Type: Heavy RevealsShroud: @@ -256,7 +260,7 @@ BIKE: BlueTiberium: 35 Beach: 35 Health: - HP: 120 + HP: 110 Armor: Type: Light RevealsShroud: @@ -311,13 +315,15 @@ LTNK: Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Valued: - Cost: 700 + Cost: 650 Tooltip: Name: Light Tank Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.Nod + BuildDuration: 1020 + BuildDurationModifier: 40 Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Mobile: TurnSpeed: 7 @@ -399,7 +405,7 @@ HTNK: Speed: 56 TurnSpeed: 3 Health: - HP: 800 + HP: 870 Armor: Type: Heavy RevealsShroud: @@ -487,7 +493,7 @@ MLRS: Speed: 99 TurnSpeed: 7 Health: - HP: 120 + HP: 180 Armor: Type: Light RevealsShroud: diff --git a/mods/cnc/rules/world.yaml b/mods/cnc/rules/world.yaml index c9767972a4..671c84e39b 100644 --- a/mods/cnc/rules/world.yaml +++ b/mods/cnc/rules/world.yaml @@ -91,30 +91,12 @@ World: Factions: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep - MPStartUnits@defaultgdib: - Class: light - ClassName: Light Support - Factions: gdi - BaseActor: mcv - SupportActors: e1,e1,e1,e1,e1,e1,e3,apc MPStartUnits@defaultnoda: Class: light ClassName: Light Support Factions: nod BaseActor: mcv - SupportActors: e1,e1,e1,e1,e3,bggy,bike - MPStartUnits@defaultnodb: - Class: light - ClassName: Light Support - Factions: nod - BaseActor: mcv - SupportActors: e1,e1,e1,e3,e3,e3,bggy - MPStartUnits@defaultnodc: - Class: light - ClassName: Light Support - Factions: nod - BaseActor: mcv - SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike + SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy MPStartUnits@heavynoda: Class: heavy ClassName: Heavy Support diff --git a/mods/cnc/weapons/largecaliber.yaml b/mods/cnc/weapons/largecaliber.yaml index bbfaa7f2a7..cfa0377898 100644 --- a/mods/cnc/weapons/largecaliber.yaml +++ b/mods/cnc/weapons/largecaliber.yaml @@ -61,7 +61,7 @@ ArtilleryShell: Inherits: ^BallisticWeapon ReloadDelay: 65 Range: 11c0 - MinRange: 2c896 + MinRange: 3c0 Report: tnkfire2.aud Projectile: Bullet Speed: 204 diff --git a/mods/cnc/weapons/missiles.yaml b/mods/cnc/weapons/missiles.yaml index 4e1de76d42..63548011ac 100644 --- a/mods/cnc/weapons/missiles.yaml +++ b/mods/cnc/weapons/missiles.yaml @@ -31,6 +31,37 @@ Explosions: small_frag ImpactSounds: xplos.aud +Dragon: + Inherits: ^MissileWeapon + ReloadDelay: 20 + Range: 12c0 + Report: rocket2.aud + ValidTargets: Air + Burst: 2 + BurstDelay: 5 + Projectile: Missile + Speed: 426 + Arm: 0 + Blockable: false + TrailImage: smokey + ContrailLength: 8 + Inaccuracy: 128 + Image: DRAGON + HorizontalRateOfTurn: 20 + RangeLimit: 15c0 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 35 + ValidTargets: Air + Versus: + None: 100 + Wood: 100 + Light: 100 + Heavy: 75 + Warhead@3Eff: CreateEffect + Explosions: small_building + ImpactSounds: xplos.aud + Rockets: Inherits: ^MissileWeapon @@ -43,7 +74,7 @@ BikeRockets: Speed: 213 Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 30 + Damage: 31 Versus: None: 25 Wood: 75 @@ -114,7 +145,7 @@ MammothMissiles: 227mm: Inherits: ^MissileWeapon ReloadDelay: 100 - Range: 12c0 + Range: 11c0 MinRange: 3c0 Burst: 4 BurstDelay: 4 @@ -132,7 +163,7 @@ MammothMissiles: Damage: 25 ValidTargets: Ground Versus: - None: 35 + None: 25 Wood: 60 Light: 100 Heavy: 50 diff --git a/mods/cnc/weapons/other.yaml b/mods/cnc/weapons/other.yaml index 5fbfa27c09..f0cb391bea 100644 --- a/mods/cnc/weapons/other.yaml +++ b/mods/cnc/weapons/other.yaml @@ -12,10 +12,10 @@ ValidTargets: Ground, Water, Trees InvalidTargets: Wall Versus: - None: 100 + None: 110 Wood: 100 Light: 100 - Heavy: 20 + Heavy: 10 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Smu: LeaveSmudge SmudgeType: Scorch @@ -53,10 +53,10 @@ Chemspray: Spread: 256 Damage: 80 Versus: - None: 100 + None: 70 Wood: 35 Light: 75 - Heavy: 50 + Heavy: 75 DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch @@ -73,7 +73,7 @@ Grenade: Speed: 140 Blockable: false LaunchAngle: 62 - Inaccuracy: 213 + Inaccuracy: 813 Image: BOMB Warhead@1Dam: SpreadDamage Spread: 341 diff --git a/mods/cnc/weapons/smallcaliber.yaml b/mods/cnc/weapons/smallcaliber.yaml index 52b1b2e4c6..b99200bd91 100644 --- a/mods/cnc/weapons/smallcaliber.yaml +++ b/mods/cnc/weapons/smallcaliber.yaml @@ -3,9 +3,9 @@ Sniper: ValidTargets: Ground, Infantry InvalidTargets: Vehicle, Water, Structure, Wall, Husk ReloadDelay: 40 - Range: 6c0 + Range: 8c0 Projectile: Bullet - Speed: 1c682 + Speed: 5c682 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 @@ -126,7 +126,7 @@ APCGun: Versus: None: 50 Wood: 50 - Light: 105 + Light: 100 Heavy: 50 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect diff --git a/mods/cnc/weapons/superweapons.yaml b/mods/cnc/weapons/superweapons.yaml index 8f6ffe094a..ad3a270839 100644 --- a/mods/cnc/weapons/superweapons.yaml +++ b/mods/cnc/weapons/superweapons.yaml @@ -17,8 +17,8 @@ Atomic: ImpactSounds: nukexplo.aud Warhead@3Dam_areanukea: SpreadDamage Spread: 2c512 - Damage: 100 - Falloff: 1000, 368, 135, 50, 18, 7, 0 + Damage: 110 + Falloff: 1000, 700, 500, 300, 150, 50, 0 Delay: 3 ValidTargets: Ground, Air Versus: