splitting traits into own files

This commit is contained in:
Chris Forbes
2009-10-13 21:11:21 +13:00
parent 9af7b09e1d
commit 3b1558d678
15 changed files with 435 additions and 328 deletions

View File

@@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using IjwFramework.Types;
namespace OpenRa.Game.Traits
{
class RenderUnitTurreted : RenderUnit
{
public Animation turretAnim;
public RenderUnitTurreted(Actor self)
: base(self)
{
turretAnim = new Animation(self.unitInfo.Name);
turretAnim.PlayFetchIndex("turret", () => self.traits.Get<Turreted>().turretFacing);
}
public override IEnumerable<Pair<Sprite, float2>> Render(Actor self)
{
var mobile = self.traits.Get<Mobile>();
yield return Centered(anim.Image, self.CenterLocation);
yield return Centered(turretAnim.Image, self.CenterLocation);
}
public override void Tick(Actor self, Game game, int dt)
{
base.Tick(self, game, dt);
turretAnim.Tick(dt);
}
}
}