Added bridge hut repair tracking
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@@ -8,6 +8,8 @@
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -21,28 +23,34 @@ namespace OpenRA.Mods.RA
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class BridgeHut : IDemolishable
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{
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public Bridge bridge;
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Lazy<Bridge> firstBridge;
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int repairDirections = 0;
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public readonly Bridge Bridge;
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public Bridge FirstBridge { get { return firstBridge.Value; } }
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public DamageState BridgeDamageState { get { return Bridge.AggregateDamageState(); } }
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public bool Repairing { get { return repairDirections > 0; } }
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public BridgeHut(ActorInitializer init)
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{
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bridge = init.Get<ParentActorInit>().value.Trait<Bridge>();
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Bridge = init.Get<ParentActorInit>().value.Trait<Bridge>();
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Bridge.Hut = this;
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firstBridge = new Lazy<Bridge>(() => Bridge.Enumerate(0, true).Last());
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}
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public void Repair(Actor repairer)
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{
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bridge.Repair(repairer, true, true);
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repairDirections = Bridge.GetHut(0) != this && Bridge.GetHut(1) != this ? 2 : 1;
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Bridge.Do((b, d) => b.Repair(repairer, d, () => repairDirections--));
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}
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public void Demolish(Actor self, Actor saboteur)
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{
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bridge.Demolish(saboteur, true, true);
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Bridge.Do((b, d) => b.Demolish(saboteur, d));
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}
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public bool IsValidTarget(Actor self, Actor saboteur)
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{
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return BridgeDamageState != DamageState.Dead;
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}
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public DamageState BridgeDamageState { get { return bridge.AggregateDamageState(); } }
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}
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}
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