Added bridge hut repair tracking

This commit is contained in:
atlimit8
2014-10-06 16:05:07 -05:00
parent acc0b618c8
commit 3b21c9713f
3 changed files with 103 additions and 77 deletions

View File

@@ -8,6 +8,8 @@
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -21,28 +23,34 @@ namespace OpenRA.Mods.RA
class BridgeHut : IDemolishable
{
public Bridge bridge;
Lazy<Bridge> firstBridge;
int repairDirections = 0;
public readonly Bridge Bridge;
public Bridge FirstBridge { get { return firstBridge.Value; } }
public DamageState BridgeDamageState { get { return Bridge.AggregateDamageState(); } }
public bool Repairing { get { return repairDirections > 0; } }
public BridgeHut(ActorInitializer init)
{
bridge = init.Get<ParentActorInit>().value.Trait<Bridge>();
Bridge = init.Get<ParentActorInit>().value.Trait<Bridge>();
Bridge.Hut = this;
firstBridge = new Lazy<Bridge>(() => Bridge.Enumerate(0, true).Last());
}
public void Repair(Actor repairer)
{
bridge.Repair(repairer, true, true);
repairDirections = Bridge.GetHut(0) != this && Bridge.GetHut(1) != this ? 2 : 1;
Bridge.Do((b, d) => b.Repair(repairer, d, () => repairDirections--));
}
public void Demolish(Actor self, Actor saboteur)
{
bridge.Demolish(saboteur, true, true);
Bridge.Do((b, d) => b.Demolish(saboteur, d));
}
public bool IsValidTarget(Actor self, Actor saboteur)
{
return BridgeDamageState != DamageState.Dead;
}
public DamageState BridgeDamageState { get { return bridge.AggregateDamageState(); } }
}
}