Add start delay functionality to attack animation traits
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@@ -19,6 +19,8 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public enum AttackDelayType { Preparation, Attack }
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public interface IQuantizeBodyOrientationInfo : ITraitInfo
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{
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int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race);
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