Add FilenamePattern support to sequences.

This commit is contained in:
Paul Chote
2023-11-05 13:09:20 +00:00
committed by Pavel Penev
parent c8efc5fdd7
commit 3b67e425ed
3 changed files with 53 additions and 1 deletions

View File

@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
@@ -31,11 +32,28 @@ namespace OpenRA.Mods.Common.Graphics
[Desc("Dictionary of <tileset name>: filename to override the Filename key.")]
static readonly SpriteSequenceField<Dictionary<string, string>> TilesetFilenames = new(nameof(TilesetFilenames), null);
[Desc("Dictionary of <tileset name>: <filename pattern> to override the FilenamePattern key.")]
static readonly SpriteSequenceField<Dictionary<string, string>> TilesetFilenamesPattern = new(nameof(TilesetFilenamesPattern), null);
public TilesetSpecificSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
: base(cache, loader, image, sequence, data, defaults) { }
protected override IEnumerable<ReservationInfo> ParseFilenames(ModData modData, string tileset, int[] frames, MiniYaml data, MiniYaml defaults)
{
var tilesetFilenamesPatternNode = data.NodeWithKeyOrDefault(TilesetFilenamesPattern.Key) ?? defaults.NodeWithKeyOrDefault(TilesetFilenamesPattern.Key);
if (tilesetFilenamesPatternNode != null)
{
var tilesetNode = tilesetFilenamesPatternNode.Value.NodeWithKeyOrDefault(tileset);
if (tilesetNode != null)
{
var patternStart = LoadField("Start", 0, tilesetNode.Value);
var patternCount = LoadField("Count", 1, tilesetNode.Value);
return Enumerable.Range(patternStart, patternCount).Select(i =>
new ReservationInfo(tilesetNode.Value.Value.FormatInvariant(i), FirstFrame, FirstFrame, tilesetNode.Location));
}
}
var node = data.NodeWithKeyOrDefault(TilesetFilenames.Key) ?? defaults.NodeWithKeyOrDefault(TilesetFilenames.Key);
if (node != null)
{