Add FilenamePattern support to sequences.
This commit is contained in:
@@ -10,6 +10,7 @@
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Graphics;
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@@ -33,11 +34,28 @@ namespace OpenRA.Mods.Cnc.Graphics
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[Desc("Dictionary of <tileset name>: filename to override the Filename key.")]
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[Desc("Dictionary of <tileset name>: filename to override the Filename key.")]
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static readonly SpriteSequenceField<Dictionary<string, string>> TilesetFilenames = new(nameof(TilesetFilenames), null);
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static readonly SpriteSequenceField<Dictionary<string, string>> TilesetFilenames = new(nameof(TilesetFilenames), null);
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[Desc("Dictionary of <tileset name>: <filename pattern> to override the FilenamePattern key.")]
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static readonly SpriteSequenceField<Dictionary<string, string>> TilesetFilenamesPattern = new(nameof(TilesetFilenamesPattern), null);
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public ClassicTilesetSpecificSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
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public ClassicTilesetSpecificSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
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: base(cache, loader, image, sequence, data, defaults) { }
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: base(cache, loader, image, sequence, data, defaults) { }
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protected override IEnumerable<ReservationInfo> ParseFilenames(ModData modData, string tileset, int[] frames, MiniYaml data, MiniYaml defaults)
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protected override IEnumerable<ReservationInfo> ParseFilenames(ModData modData, string tileset, int[] frames, MiniYaml data, MiniYaml defaults)
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{
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{
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var tilesetFilenamesPatternNode = data.NodeWithKeyOrDefault(TilesetFilenamesPattern.Key) ?? defaults.NodeWithKeyOrDefault(TilesetFilenamesPattern.Key);
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if (tilesetFilenamesPatternNode != null)
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{
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var tilesetNode = tilesetFilenamesPatternNode.Value.NodeWithKeyOrDefault(tileset);
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if (tilesetNode != null)
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{
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var patternStart = LoadField("Start", 0, tilesetNode.Value);
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var patternCount = LoadField("Count", 1, tilesetNode.Value);
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return Enumerable.Range(patternStart, patternCount).Select(i =>
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new ReservationInfo(tilesetNode.Value.Value.FormatInvariant(i), FirstFrame, FirstFrame, tilesetNode.Location));
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}
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}
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var node = data.NodeWithKeyOrDefault(TilesetFilenames.Key) ?? defaults.NodeWithKeyOrDefault(TilesetFilenames.Key);
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var node = data.NodeWithKeyOrDefault(TilesetFilenames.Key) ?? defaults.NodeWithKeyOrDefault(TilesetFilenames.Key);
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if (node != null)
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if (node != null)
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{
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{
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@@ -120,6 +120,9 @@ namespace OpenRA.Mods.Common.Graphics
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[Desc("File name of the sprite to use for this sequence.")]
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[Desc("File name of the sprite to use for this sequence.")]
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protected static readonly SpriteSequenceField<string> Filename = new(nameof(Filename), null);
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protected static readonly SpriteSequenceField<string> Filename = new(nameof(Filename), null);
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[Desc("File name pattern to build the sprite to use for this sequence.")]
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protected static readonly SpriteSequenceField<string> FilenamePattern = new(nameof(FilenamePattern), null);
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[Desc("Frame index to start from.")]
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[Desc("Frame index to start from.")]
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protected static readonly SpriteSequenceField<int> Start = new(nameof(Start), 0);
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protected static readonly SpriteSequenceField<int> Start = new(nameof(Start), 0);
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@@ -199,6 +202,8 @@ namespace OpenRA.Mods.Common.Graphics
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protected static readonly SpriteSequenceField<float2> DepthSpriteOffset = new(nameof(DepthSpriteOffset), float2.Zero);
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protected static readonly SpriteSequenceField<float2> DepthSpriteOffset = new(nameof(DepthSpriteOffset), float2.Zero);
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protected static readonly MiniYaml NoData = new(null);
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protected static readonly MiniYaml NoData = new(null);
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protected static readonly int[] FirstFrame = { 0 };
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protected readonly ISpriteSequenceLoader Loader;
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protected readonly ISpriteSequenceLoader Loader;
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protected string image;
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protected string image;
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@@ -330,10 +335,21 @@ namespace OpenRA.Mods.Common.Graphics
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protected virtual IEnumerable<ReservationInfo> ParseFilenames(ModData modData, string tileset, int[] frames, MiniYaml data, MiniYaml defaults)
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protected virtual IEnumerable<ReservationInfo> ParseFilenames(ModData modData, string tileset, int[] frames, MiniYaml data, MiniYaml defaults)
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{
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{
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var filenamePatternNode = data.NodeWithKeyOrDefault(FilenamePattern.Key) ?? defaults.NodeWithKeyOrDefault(FilenamePattern.Key);
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if (!string.IsNullOrEmpty(filenamePatternNode?.Value.Value))
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{
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var patternStart = LoadField("Start", 0, filenamePatternNode.Value);
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var patternCount = LoadField("Count", 1, filenamePatternNode.Value);
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return Enumerable.Range(patternStart, patternCount).Select(i =>
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new ReservationInfo(filenamePatternNode.Value.Value.FormatInvariant(i),
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FirstFrame, FirstFrame, filenamePatternNode.Location));
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}
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var filename = LoadField(Filename, data, defaults, out var location);
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var filename = LoadField(Filename, data, defaults, out var location);
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var loadFrames = CalculateFrameIndices(start, length, stride ?? length ?? 0, facings, frames, transpose, reverseFacings, shadowStart);
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var loadFrames = CalculateFrameIndices(start, length, stride ?? length ?? 0, facings, frames, transpose, reverseFacings, shadowStart);
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yield return new ReservationInfo(filename, loadFrames, frames, location);
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return new[] { new ReservationInfo(filename, loadFrames, frames, location) };
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}
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}
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protected virtual IEnumerable<ReservationInfo> ParseCombineFilenames(ModData modData, string tileset, int[] frames, MiniYaml data)
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protected virtual IEnumerable<ReservationInfo> ParseCombineFilenames(ModData modData, string tileset, int[] frames, MiniYaml data)
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@@ -10,6 +10,7 @@
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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namespace OpenRA.Mods.Common.Graphics
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@@ -31,11 +32,28 @@ namespace OpenRA.Mods.Common.Graphics
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[Desc("Dictionary of <tileset name>: filename to override the Filename key.")]
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[Desc("Dictionary of <tileset name>: filename to override the Filename key.")]
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static readonly SpriteSequenceField<Dictionary<string, string>> TilesetFilenames = new(nameof(TilesetFilenames), null);
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static readonly SpriteSequenceField<Dictionary<string, string>> TilesetFilenames = new(nameof(TilesetFilenames), null);
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[Desc("Dictionary of <tileset name>: <filename pattern> to override the FilenamePattern key.")]
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static readonly SpriteSequenceField<Dictionary<string, string>> TilesetFilenamesPattern = new(nameof(TilesetFilenamesPattern), null);
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public TilesetSpecificSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
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public TilesetSpecificSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
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: base(cache, loader, image, sequence, data, defaults) { }
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: base(cache, loader, image, sequence, data, defaults) { }
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protected override IEnumerable<ReservationInfo> ParseFilenames(ModData modData, string tileset, int[] frames, MiniYaml data, MiniYaml defaults)
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protected override IEnumerable<ReservationInfo> ParseFilenames(ModData modData, string tileset, int[] frames, MiniYaml data, MiniYaml defaults)
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{
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{
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var tilesetFilenamesPatternNode = data.NodeWithKeyOrDefault(TilesetFilenamesPattern.Key) ?? defaults.NodeWithKeyOrDefault(TilesetFilenamesPattern.Key);
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if (tilesetFilenamesPatternNode != null)
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{
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var tilesetNode = tilesetFilenamesPatternNode.Value.NodeWithKeyOrDefault(tileset);
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if (tilesetNode != null)
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{
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var patternStart = LoadField("Start", 0, tilesetNode.Value);
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var patternCount = LoadField("Count", 1, tilesetNode.Value);
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return Enumerable.Range(patternStart, patternCount).Select(i =>
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new ReservationInfo(tilesetNode.Value.Value.FormatInvariant(i), FirstFrame, FirstFrame, tilesetNode.Location));
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}
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}
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var node = data.NodeWithKeyOrDefault(TilesetFilenames.Key) ?? defaults.NodeWithKeyOrDefault(TilesetFilenames.Key);
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var node = data.NodeWithKeyOrDefault(TilesetFilenames.Key) ?? defaults.NodeWithKeyOrDefault(TilesetFilenames.Key);
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if (node != null)
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if (node != null)
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{
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{
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