Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings.

This commit is contained in:
Curtis Shmyr
2013-04-21 17:28:12 -06:00
parent 406b210958
commit 3b8957a65e
3 changed files with 7 additions and 9 deletions

View File

@@ -153,9 +153,7 @@ namespace OpenRA.Mods.RA.Widgets
TabChange(e.Modifiers.HasModifier(Modifiers.Shift));
return true;
}
if (e.Modifiers == Modifiers.Alt)
return DoBuildingHotkey(e.KeyName, world);
return false;
return DoBuildingHotkey(e.KeyName, world);
}
public override bool HandleMouseInput(MouseInput mi)
@@ -458,7 +456,7 @@ namespace OpenRA.Mods.RA.Widgets
WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.viewport.Width - 300, pos.Y, 300, longDescSize + 65));
Game.Renderer.Fonts["Bold"].DrawText(
tooltip.Name + ((buildable.Hotkey != null) ? " (ALT + {0})".F(buildable.Hotkey.ToUpper()) : ""),
tooltip.Name + ((buildable.Hotkey != null) ? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
p.ToInt2() + new int2(5, 5), Color.White);
var resources = pl.PlayerActor.Trait<PlayerResources>();