Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings.
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@@ -153,9 +153,7 @@ namespace OpenRA.Mods.RA.Widgets
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TabChange(e.Modifiers.HasModifier(Modifiers.Shift));
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return true;
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}
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if (e.Modifiers == Modifiers.Alt)
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return DoBuildingHotkey(e.KeyName, world);
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return false;
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return DoBuildingHotkey(e.KeyName, world);
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}
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public override bool HandleMouseInput(MouseInput mi)
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@@ -458,7 +456,7 @@ namespace OpenRA.Mods.RA.Widgets
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WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.viewport.Width - 300, pos.Y, 300, longDescSize + 65));
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Game.Renderer.Fonts["Bold"].DrawText(
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tooltip.Name + ((buildable.Hotkey != null) ? " (ALT + {0})".F(buildable.Hotkey.ToUpper()) : ""),
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tooltip.Name + ((buildable.Hotkey != null) ? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
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p.ToInt2() + new int2(5, 5), Color.White);
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var resources = pl.PlayerActor.Trait<PlayerResources>();
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