some Network changes.
This commit is contained in:
111
OpenRa.Game/Network/Connection.cs
Executable file
111
OpenRa.Game/Network/Connection.cs
Executable file
@@ -0,0 +1,111 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net.Sockets;
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using System.Threading;
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using System.IO;
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namespace OpenRa.Network
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{
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enum ConnectionState
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{
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NotConnected,
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Connecting,
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Connected,
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}
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interface IConnection
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{
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int LocalClientId { get; }
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ConnectionState ConnectionState { get; }
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void Send( byte[] packet );
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void Receive( Action<int, byte[]> packetFn );
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}
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class EchoConnection : IConnection
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{
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protected struct ReceivedPacket
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{
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public int FromClient;
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public byte[] Data;
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}
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protected List<ReceivedPacket> receivedPackets = new List<ReceivedPacket>();
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public virtual int LocalClientId
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{
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get { return 1; }
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}
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public virtual ConnectionState ConnectionState
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{
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get { return ConnectionState.Connected; }
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}
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public virtual void Send( byte[] packet )
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{
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lock( this )
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receivedPackets.Add( new ReceivedPacket { FromClient = LocalClientId, Data = packet } );
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}
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public virtual void Receive( Action<int, byte[]> packetFn )
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{
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List<ReceivedPacket> packets;
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lock( this )
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{
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packets = receivedPackets;
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receivedPackets = new List<ReceivedPacket>();
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}
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foreach( var p in packets )
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packetFn( p.FromClient, p.Data );
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}
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}
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class NetworkConnection : EchoConnection
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{
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TcpClient socket;
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int clientId;
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ConnectionState connectionState = ConnectionState.Connecting;
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public NetworkConnection( string host, int port )
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{
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new Thread( _ =>
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{
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try
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{
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socket = new TcpClient( host, port );
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var reader = new BinaryReader( socket.GetStream() );
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clientId = reader.ReadInt32();
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connectionState = ConnectionState.Connected;
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for( ; ; )
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{
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var len = reader.ReadInt32();
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var buf = reader.ReadBytes( len );
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lock( this )
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receivedPackets.Add( new ReceivedPacket { FromClient = -1, Data = buf } );
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}
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}
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catch
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{
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connectionState = ConnectionState.NotConnected;
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}
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}
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) { IsBackground = true }.Start();
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}
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public override int LocalClientId { get { return clientId; } }
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public override ConnectionState ConnectionState { get { return connectionState; } }
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public override void Send( byte[] packet )
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{
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base.Send( packet );
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( (int)packet.Length ) );
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ms.Write( packet );
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ms.WriteTo( socket.GetStream() );
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}
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}
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}
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