some Network changes.
This commit is contained in:
102
OpenRa.Game/Network/OrderManager.cs
Executable file
102
OpenRa.Game/Network/OrderManager.cs
Executable file
@@ -0,0 +1,102 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace OpenRa.Network
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{
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class OrderManager
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{
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Stream savingReplay;
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int frameNumber = 0;
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public int FramesAhead = 0;
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public bool GameStarted { get { return frameNumber != 0; } }
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public IConnection Connection { get; private set; }
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Dictionary<int, Dictionary<int, byte[]>> frameClientData = new Dictionary<int, Dictionary<int, byte[]>>();
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List<int> readyForFrames = new List<int>();
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List<Order> localOrders = new List<Order>();
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public void StartGame()
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{
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if (GameStarted) return;
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frameNumber = 1;
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for( int i = frameNumber ; i <= FramesAhead ; i++ )
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Connection.Send( new List<Order>().Serialize( i ) );
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}
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public int FrameNumber { get { return frameNumber; } }
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public OrderManager( IConnection conn )
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{
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Connection = conn;
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}
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public OrderManager( IConnection conn, string replayFilename )
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: this( conn )
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{
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savingReplay = new FileStream( replayFilename, FileMode.Create );
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}
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public void IssueOrders( Order[] orders )
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{
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foreach( var order in orders )
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IssueOrder( order );
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}
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public void IssueOrder( Order order )
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{
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localOrders.Add( order );
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}
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public void TickImmediate( World world )
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{
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var immediateOrders = localOrders.Where( o => o.IsImmediate ).ToList();
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if( immediateOrders.Count != 0 )
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Connection.Send( immediateOrders.Serialize( 0 ) );
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localOrders.RemoveAll( o => o.IsImmediate );
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var immediatePackets = new List<byte[]>();
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Connection.Receive(
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( clientId, packet ) =>
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{
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var frame = BitConverter.ToInt32( packet, 0 );
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if( packet.Length == 5 && packet[ 4 ] == 0xEF )
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readyForFrames.Add( frame );
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else if( frame == 0 )
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immediatePackets.Add( packet );
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else
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frameClientData.GetOrAdd( frame ).Add( clientId, packet );
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} );
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foreach( var p in immediatePackets )
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foreach( var o in p.ToOrderList( world ) )
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UnitOrders.ProcessOrder( o );
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}
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public bool IsReadyForNextFrame
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{
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get { return readyForFrames.Contains( FrameNumber ); }
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}
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public void Tick( World world )
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{
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if( !IsReadyForNextFrame )
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throw new InvalidOperationException();
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readyForFrames.RemoveAll( f => f <= FrameNumber );
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Connection.Send( localOrders.Serialize( FrameNumber + FramesAhead ) );
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localOrders.Clear();
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var frameData = frameClientData[ FrameNumber ];
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foreach( var order in frameData.OrderBy( p => p.Key ).SelectMany( o => o.Value.ToOrderList( world ) ) )
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UnitOrders.ProcessOrder( order );
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++frameNumber;
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}
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}
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}
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