Pack vertex attributes and palette into a single integer bitfield.
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@@ -76,7 +76,8 @@ namespace OpenRA.Graphics
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{
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var v = vertices[i];
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var p = palettes[i / 4]?.TextureIndex ?? 0;
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vertices[i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, p, v.C, v.R, v.G, v.B, v.A);
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var c = (uint)((p & 0xFFFF) << 16) | (v.C & 0xFFFF);
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vertices[i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, c, v.R, v.G, v.B, v.A);
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}
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for (var row = 0; row < map.MapSize.Y; row++)
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@@ -113,7 +114,7 @@ namespace OpenRA.Graphics
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for (var i = 0; i < 4; i++)
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{
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var v = vertices[offset + i];
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vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.P, v.C, v.A * float3.Ones, v.A);
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vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.C, v.A * float3.Ones, v.A);
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}
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return;
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@@ -138,7 +139,7 @@ namespace OpenRA.Graphics
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for (var i = 0; i < 4; i++)
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{
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var v = vertices[offset + i];
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vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.P, v.C, v.A * weights[i], v.A);
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vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.C, v.A * weights[i], v.A);
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}
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dirtyRows.Add(uv.V);
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