Draw shellmap actors
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@@ -155,7 +155,10 @@ namespace OpenRA
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frameEndActions = new List<Action<World>>();
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foreach (var a in acts) a(this);
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Minimap.Update();
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// TODO: This doesn't even belong here -> move into a widget
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if (LocalPlayer != null)
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Minimap.Update();
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foreach (var player in players.Values)
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player.Tick();
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}
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