adds punctuation to all mission objectives
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@@ -182,9 +182,9 @@ WorldLoaded = function()
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Media.PlaySpeechNotification(Nod, "Lose")
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end)
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NodObjective1 = Nod.AddPrimaryObjective("Build a base")
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NodObjective2 = Nod.AddPrimaryObjective("Destroy the GDI base")
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GDIObjective = GDI.AddPrimaryObjective("Kill all enemies!")
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NodObjective1 = Nod.AddPrimaryObjective("Build a base.")
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NodObjective2 = Nod.AddPrimaryObjective("Destroy the GDI base.")
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GDIObjective = GDI.AddPrimaryObjective("Kill all enemies.")
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OnAnyDamaged(Atk3ActorTriggerActivator, Atk3TriggerFunction)
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Trigger.OnAllRemovedFromWorld(DfndActorTriggerActivator, DfndTriggerFunction)
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