adds punctuation to all mission objectives

This commit is contained in:
clemty
2015-06-04 10:20:05 +02:00
parent d7a7dc9219
commit 3bb9f0170a
17 changed files with 51 additions and 51 deletions

View File

@@ -120,9 +120,9 @@ WorldLoaded = function()
Media.PlaySpeechNotification(Nod, "Lose")
end)
GDIObjective = GDI.AddPrimaryObjective("Kill all enemies!")
NodObjective1 = Nod.AddPrimaryObjective("Build a base!")
NodObjective2 = Nod.AddPrimaryObjective("Destroy all GDI units!")
GDIObjective = GDI.AddPrimaryObjective("Kill all enemies.")
NodObjective1 = Nod.AddPrimaryObjective("Build a base.")
NodObjective2 = Nod.AddPrimaryObjective("Destroy all GDI units.")
OnAnyDamaged(Grd2ActorTriggerActivator, Grd2TriggerFunction)
Trigger.AfterDelay(Atk8TriggerFunctionTime, Atk8TriggerFunction)