adds punctuation to all mission objectives
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@@ -53,9 +53,9 @@ WorldLoaded = function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
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nodObjective1 = player.AddPrimaryObjective("Capture the prison")
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nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
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gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area.")
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nodObjective1 = player.AddPrimaryObjective("Capture the prison.")
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nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces.")
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Trigger.OnKilled(TechCenter, function() player.MarkFailedObjective(nodObjective1) end)
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Trigger.OnCapture(TechCenter, function()
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