Decouple color picker palette definitions to their own trait.

This commit is contained in:
Paul Chote
2021-05-09 15:23:33 +01:00
committed by teinarss
parent 57d955ec72
commit 3bc42543fa
17 changed files with 116 additions and 50 deletions

View File

@@ -12,7 +12,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Traits;
@@ -37,9 +36,6 @@ namespace OpenRA.Mods.Common.Traits
[Desc("List of saturation components for the preset colors in the palette tab. Each entry must have a corresponding PresetHues definition.")]
public readonly float[] PresetSaturations = { };
[PaletteReference]
public readonly string PaletteName = "colorpicker";
[ActorReference]
[Desc("Actor type to show in the color picker. This can be overriden for specific factions with FactionPreviewActors.")]
public readonly string PreviewActor = null;
@@ -49,10 +45,6 @@ namespace OpenRA.Mods.Common.Traits
"A dictionary of [faction name]: [actor name].")]
public readonly Dictionary<string, string> FactionPreviewActors = new Dictionary<string, string>();
[FieldLoader.Require]
[Desc("Remap these indices to player colors.")]
public readonly int[] RemapIndices = { };
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
if (PresetHues.Length != PresetSaturations.Length)
@@ -65,17 +57,7 @@ namespace OpenRA.Mods.Common.Traits
yield return Color.FromAhsv(PresetHues[i], PresetSaturations[i], V);
}
public Color Color { get; private set; }
public void Update(WorldRenderer worldRenderer, Color color)
{
Color = color;
var (_, h, s, _) = Color.ToAhsv();
var newPalette = new MutablePalette(worldRenderer.Palette(PaletteName).Palette);
newPalette.ApplyRemap(new PlayerColorRemap(RemapIndices, h, s));
worldRenderer.ReplacePalette(PaletteName, newPalette);
}
public Color Color;
bool TryGetBlockingColor((float R, float G, float B) color, List<(float R, float G, float B)> candidateBlockers, out (float R, float G, float B) closestBlocker)
{

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@@ -0,0 +1,78 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Create a color picker palette from another palette.")]
class ColorPickerPaletteInfo : TraitInfo
{
[PaletteDefinition]
[FieldLoader.Require]
[Desc("Internal palette name.")]
public readonly string Name = null;
[PaletteReference]
[FieldLoader.Require]
[Desc("The name of the palette to base off.")]
public readonly string BasePalette = null;
[FieldLoader.Require]
[Desc("Remap these indices to player colors.")]
public readonly int[] RemapIndex = { };
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public override object Create(ActorInitializer init) { return new ColorPickerPalette(init.World, this); }
}
class ColorPickerPalette : ILoadsPalettes, IProvidesAssetBrowserColorPickerPalettes, ITickRender
{
readonly ColorPickerPaletteInfo info;
readonly ColorPickerManagerInfo colorManager;
Color color;
public ColorPickerPalette(World world, ColorPickerPaletteInfo info)
{
// All users need to use the same TraitInfo instance, chosen as the default mod rules
colorManager = Game.ModData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
this.info = info;
}
void ILoadsPalettes.LoadPalettes(WorldRenderer wr)
{
color = colorManager.Color;
var (_, h, s, _) = color.ToAhsv();
var remap = new PlayerColorRemap(info.RemapIndex, h, s);
wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
}
IEnumerable<string> IProvidesAssetBrowserColorPickerPalettes.ColorPickerPaletteNames { get { yield return info.Name; } }
void ITickRender.TickRender(WorldRenderer wr, Actor self)
{
if (color == colorManager.Color)
return;
color = colorManager.Color;
var (_, h, s, _) = color.ToAhsv();
var remap = new PlayerColorRemap(info.RemapIndex, h, s);
wr.ReplacePalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap));
}
}
}