z offsets
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@@ -65,13 +65,13 @@ namespace OpenRa.Game
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get
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{
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var firstSprite = Render().FirstOrDefault();
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if( firstSprite == null )
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if( firstSprite.Sprite == null )
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return new float2( 0, 0 );
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return firstSprite.a.size;
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return firstSprite.Sprite.size;
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}
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}
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public IEnumerable<Tuple<Sprite, float2, int>> Render()
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public IEnumerable<Renderable> Render()
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{
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var mods = traits.WithInterface<IRenderModifier>();
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var sprites = traits.WithInterface<IRender>().SelectMany(x => x.Render(this));
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