z offsets

This commit is contained in:
Chris Forbes
2009-12-22 19:13:30 +13:00
parent 3c1ead59fd
commit 3bc97ac0b9
21 changed files with 134 additions and 83 deletions

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
namespace OpenRa.Game.Effects
{
@@ -60,7 +61,7 @@ namespace OpenRa.Game.Effects
const float height = .1f;
public IEnumerable<Tuple<Sprite, float2, int>> Render()
public IEnumerable<Renderable> Render()
{
if (anim != null)
{
@@ -72,15 +73,15 @@ namespace OpenRa.Game.Effects
if (Projectile.High || Projectile.Arcing)
{
if (Projectile.Shadow)
yield return Tuple.New(anim.Image, pos, 8);
yield return new Renderable(anim.Image, pos, 8);
var at = (float)t / TotalTime();
var highPos = pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at));
yield return Tuple.New(anim.Image, highPos, Owner.Palette);
yield return new Renderable(anim.Image, highPos, Owner.Palette);
}
else
yield return Tuple.New(anim.Image, pos, Projectile.UnderWater ? 8 : Owner.Palette);
yield return new Renderable(anim.Image, pos, Projectile.UnderWater ? 8 : Owner.Palette);
}
}
}