z offsets
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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namespace OpenRa.Game.Effects
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{
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@@ -60,7 +61,7 @@ namespace OpenRa.Game.Effects
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const float height = .1f;
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public IEnumerable<Tuple<Sprite, float2, int>> Render()
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public IEnumerable<Renderable> Render()
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{
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if (anim != null)
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{
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@@ -72,15 +73,15 @@ namespace OpenRa.Game.Effects
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if (Projectile.High || Projectile.Arcing)
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{
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if (Projectile.Shadow)
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yield return Tuple.New(anim.Image, pos, 8);
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yield return new Renderable(anim.Image, pos, 8);
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var at = (float)t / TotalTime();
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var highPos = pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at));
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yield return Tuple.New(anim.Image, highPos, Owner.Palette);
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yield return new Renderable(anim.Image, highPos, Owner.Palette);
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}
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else
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yield return Tuple.New(anim.Image, pos, Projectile.UnderWater ? 8 : Owner.Palette);
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yield return new Renderable(anim.Image, pos, Projectile.UnderWater ? 8 : Owner.Palette);
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}
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}
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}
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