z offsets
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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namespace OpenRa.Game.Effects
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{
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@@ -19,9 +20,9 @@ namespace OpenRa.Game.Effects
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public void Tick() { anim.Tick(); }
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public IEnumerable<Tuple<Sprite, float2, int>> Render()
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public IEnumerable<Renderable> Render()
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{
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yield return Tuple.New(anim.Image, pos.ToFloat2() - 0.5f * anim.Image.size, 0);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, 0);
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}
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public Player Owner { get { return null; } }
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