z offsets
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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namespace OpenRa.Game.Effects
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{
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@@ -26,7 +27,7 @@ namespace OpenRa.Game.Effects
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--timeUntilRemove;
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}
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public IEnumerable<Tuple<Sprite, float2, int>> Render()
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public IEnumerable<Renderable> Render()
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{
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if( from.X < to.X )
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return DrawZap( from, to, tesla );
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@@ -36,7 +37,7 @@ namespace OpenRa.Game.Effects
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return DrawZap( from, to, tesla );
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}
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static IEnumerable<Tuple<Sprite, float2, int>> DrawZap( int2 from, int2 to, Sequence tesla )
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static IEnumerable<Renderable> DrawZap( int2 from, int2 to, Sequence tesla )
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{
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int2 d = to - from;
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if( d.X < 8 )
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@@ -45,7 +46,7 @@ namespace OpenRa.Game.Effects
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var y = d.Y;
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while( y >= prev.Y + 8 )
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{
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yield return Tuple.New( tesla.GetSprite( 2 ), (float2)( from + prev - new int2( 0, 8 ) ), 0 );
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yield return new Renderable( tesla.GetSprite( 2 ), (float2)( from + prev - new int2( 0, 8 ) ), 0 );
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prev.Y += 8;
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}
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}
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@@ -57,26 +58,26 @@ namespace OpenRa.Game.Effects
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var y = i * d.Y / d.X;
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if( y <= prev.Y - 8 )
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{
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yield return Tuple.New( tesla.GetSprite( 3 ), (float2)( from + prev - new int2( 8, 16 ) ), 0 );
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yield return new Renderable(tesla.GetSprite(3), (float2)(from + prev - new int2(8, 16)), 0);
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prev.Y -= 8;
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while( y <= prev.Y - 8 )
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{
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yield return Tuple.New( tesla.GetSprite( 2 ), (float2)( from + prev - new int2( 0, 16 ) ), 0 );
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yield return new Renderable(tesla.GetSprite(2), (float2)(from + prev - new int2(0, 16)), 0);
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prev.Y -= 8;
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}
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}
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else if( y >= prev.Y + 8 )
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{
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yield return Tuple.New( tesla.GetSprite( 0 ), (float2)( from + prev - new int2( 8, 8 ) ), 0 );
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yield return new Renderable(tesla.GetSprite(0), (float2)(from + prev - new int2(8, 8)), 0);
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prev.Y += 8;
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while( y >= prev.Y + 8 )
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{
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yield return Tuple.New( tesla.GetSprite( 2 ), (float2)( from + prev - new int2( 0, 8 ) ), 0 );
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yield return new Renderable(tesla.GetSprite(2), (float2)(from + prev - new int2(0, 8)), 0);
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prev.Y += 8;
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}
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}
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else
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yield return Tuple.New( tesla.GetSprite( 1 ), (float2)( from + prev - new int2( 8, 8 ) ), 0 );
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yield return new Renderable(tesla.GetSprite(1), (float2)(from + prev - new int2(8, 8)), 0);
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prev.X += 8;
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}
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