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@@ -18,16 +18,16 @@ namespace OpenRa.Game.Traits
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remainingUncloakTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
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}
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public IEnumerable<Tuple<Sprite, float2, int>>
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ModifyRender(Actor self, IEnumerable<Tuple<Sprite, float2, int>> rs)
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public IEnumerable<Renderable>
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ModifyRender(Actor self, IEnumerable<Renderable> rs)
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{
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if (remainingUncloakTime > 0)
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return rs;
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if (self.Owner == Game.LocalPlayer)
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return rs.Select(a => Tuple.New(a.a, a.b, 8));
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return rs.Select(a => a.WithPalette(8));
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else
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return new Tuple<Sprite, float2, int>[] { };
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return new Renderable[] { };
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}
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public void Tick(Actor self)
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