harvester Harvest order works with queues
fix for autocarryable harvesters Make use of QueueActivity's own handling of order.Queued
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@@ -36,6 +36,12 @@ namespace OpenRA.Mods.Common.Activities
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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return this;
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}
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if (IsCanceling)
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{
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claimLayer.RemoveClaim(self);
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@@ -56,7 +62,10 @@ namespace OpenRA.Mods.Common.Activities
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var current = facing.Facing;
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var desired = body.QuantizeFacing(current, harvInfo.HarvestFacings);
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if (desired != current)
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return ActivityUtils.SequenceActivities(self, new Turn(self, desired), this);
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{
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QueueChild(self, new Turn(self, desired), true);
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return this;
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}
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}
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var resource = resLayer.Harvest(self.Location);
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@@ -71,7 +80,8 @@ namespace OpenRA.Mods.Common.Activities
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foreach (var t in self.TraitsImplementing<INotifyHarvesterAction>())
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t.Harvested(self, resource);
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return ActivityUtils.SequenceActivities(self, new Wait(harvInfo.BaleLoadDelay), this);
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QueueChild(self, new Wait(harvInfo.BaleLoadDelay), true);
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return this;
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}
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}
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}
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