construction yard -- make better range limit

Playtesting suggested we should increase the build radius from 10 to ~13/14.

Also changed pre-requisites so that "hq" pre-req is not "anyhq"
This commit is contained in:
psydev
2013-03-31 03:15:38 -07:00
parent 01bf635e26
commit 3c03474fb6

View File

@@ -47,6 +47,7 @@ FACT:
ProductionBar: ProductionBar:
BaseProvider: BaseProvider:
Cooldown: 200 Cooldown: 200
Range: 14
NUKE: NUKE:
Inherits: ^Building Inherits: ^Building
@@ -84,7 +85,7 @@ NUK2:
Prerequisite: anypower Prerequisite: anypower
Buildable: Buildable:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: hq Prerequisites: anyhq
Owner: gdi,nod Owner: gdi,nod
Building: Building:
Power: 200 Power: 200
@@ -434,7 +435,7 @@ EYE:
Prerequisite: anyhq Prerequisite: anyhq
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: hq Prerequisites: anyhq
Owner: gdi Owner: gdi
Building: Building:
Power: -200 Power: -200
@@ -474,7 +475,7 @@ TMPL:
Prerequisite: anyhq Prerequisite: anyhq
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: hq Prerequisites: anyhq
Owner: nod Owner: nod
Building: Building:
Power: -150 Power: -150
@@ -672,7 +673,7 @@ ATWR:
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: hq Prerequisites: anyhq
Owner: gdi Owner: gdi
Building: Building:
Power: -30 Power: -30