construction yard -- make better range limit
Playtesting suggested we should increase the build radius from 10 to ~13/14. Also changed pre-requisites so that "hq" pre-req is not "anyhq"
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@@ -47,6 +47,7 @@ FACT:
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ProductionBar:
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ProductionBar:
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BaseProvider:
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BaseProvider:
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Cooldown: 200
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Cooldown: 200
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Range: 14
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NUKE:
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NUKE:
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Inherits: ^Building
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Inherits: ^Building
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@@ -84,7 +85,7 @@ NUK2:
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Prerequisite: anypower
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Prerequisite: anypower
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Buildable:
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 30
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Prerequisites: hq
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Prerequisites: anyhq
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Owner: gdi,nod
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Owner: gdi,nod
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Building:
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Building:
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Power: 200
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Power: 200
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@@ -434,7 +435,7 @@ EYE:
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Prerequisite: anyhq
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Prerequisite: anyhq
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Buildable:
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Buildable:
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BuildPaletteOrder: 100
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BuildPaletteOrder: 100
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Prerequisites: hq
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Prerequisites: anyhq
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Owner: gdi
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Owner: gdi
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Building:
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Building:
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Power: -200
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Power: -200
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@@ -474,7 +475,7 @@ TMPL:
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Prerequisite: anyhq
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Prerequisite: anyhq
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Buildable:
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Buildable:
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BuildPaletteOrder: 100
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BuildPaletteOrder: 100
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Prerequisites: hq
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Prerequisites: anyhq
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Owner: nod
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Owner: nod
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Building:
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Building:
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Power: -150
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Power: -150
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@@ -672,7 +673,7 @@ ATWR:
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 60
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BuildPaletteOrder: 60
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Prerequisites: hq
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Prerequisites: anyhq
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Owner: gdi
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Owner: gdi
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Building:
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Building:
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Power: -30
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Power: -30
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